Revenant by egawag
This is the first demo for a larger game we are working on. This is just about testing the basics of combat.
Current Game:

Future Game:
A 2D-HD Action Roguelike.
Right before saving your loved one with a potion you brewed. You died.
You went to purgatory, and as Death was about to reap your soul, you stole his scythe.
Now you are on a mission running from Death to get back to your loved one. Defying death itself.
Swing your scythe, brew stronger potions, and get back to your love.
Main Character Concept Art:

Controls:
WASD - Movement
Left Click - Attack
Right Click - Throw Potion
Space/Shift - Dash
We would love feedback on the current feel of the player, and on the future game!
| Link | https://dg155.itch.io/revenant |
| Original URL | https://ldjam.com/events/ludum-dare/54/capstone-go-brrrr |
Ratings
| Given | 12🗳️ | 12🗨️ |
Deffinitly nice concept, and if done well, it has potential.
You can add parry, that temporarily stuns enemys if done in perfect timeinf, and counter attacks that deal more damage.
defeated enemies following player were funny. Are they still attacking before they despawn? :D