Disco Diner by Peredom

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made by Peredom for Ludum Dare 54 (EXTRA)

A food serving game inspired by the classic "Penguin Diner", with a focus on memory.

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Features:

  • Brain-intensive memory mechanics
  • 7 levels with rising difficulty
  • Multiplayer! (local 2-player co-op)

NOTE: The game doesn't save, but everything is unlocked from the start.

Team:

  • Pere Dolcet (Design, Programming, Additional Art)

  • Ania (Art)

  • Nicholas Rankin (Music)

  • Stephen C Shapiro (Sound)

Ratings

Given 0🗳️ 9🗨️

Feedback

LDJam user 260720
19. Oct 2023 · 12:43 UTC
Great artstyle and music! I had fun but it went really fast from "oh that's easy" to "I don't know anything anymore" lol but it's just me, great entry!
Tetracold
19. Oct 2023 · 15:22 UTC
Pretty fun!!

I like how you introduced the whole theme within the game pretty creative!

The visuals and the music are really great, I like both, even tho I would have liked 1 or 2 more tracks for the levels as it gets a bit tiring hearing the same music

The gameplay is arcade-y and it has the potential to be addictive, altho I found it quite repetitive after a while. some variation in scenrarios and maybe even more types of customers would be nice!

Good job!
LDJam user 352490
19. Oct 2023 · 18:46 UTC
I played through nights 1 and 2, then attempted night 7, which went like you might expect :)

Rather than memorize the specific drinks people needed, I tended to take orders in a circle, then deliver drinks in that order (since they appear in order on the table). That stopped working though once the food table got added. I enjoyed the bit I played, and seems like it'd be a lot of fun with 2 players.

The sound effects were adorable, and the music was an absolute bop. I loved seeing the dancers moved back and forth with the music, it really set the mood for the crowded dance floor.
🎤 Peredom
19. Oct 2023 · 20:23 UTC
@sudocoffee I'm glad you enjoyed it!
LDJam user 337336
20. Oct 2023 · 16:13 UTC
Great game. Very polished! I liked the art style.

I would have preferred to be able to hit 'play' and immediately understand the controls, as I had to go back and search for the tutorial during my first playthrough.