Disco Diner by Peredom
A food serving game inspired by the classic "Penguin Diner", with a focus on memory.

Features:
- Brain-intensive memory mechanics
- 7 levels with rising difficulty
- Multiplayer! (local 2-player co-op)
NOTE: The game doesn't save, but everything is unlocked from the start.
Team:
Pere Dolcet (Design, Programming, Additional Art)
Ania (Art)
Nicholas Rankin (Music)
Stephen C Shapiro (Sound)
| Link | https://pered.itch.io/disco-diner-jam-version |
| Original URL | https://ldjam.com/events/ludum-dare/54/disco-diner |
Ratings
| Given | 0🗳️ | 9🗨️ |
I like how you introduced the whole theme within the game pretty creative!
The visuals and the music are really great, I like both, even tho I would have liked 1 or 2 more tracks for the levels as it gets a bit tiring hearing the same music
The gameplay is arcade-y and it has the potential to be addictive, altho I found it quite repetitive after a while. some variation in scenrarios and maybe even more types of customers would be nice!
Good job!
Rather than memorize the specific drinks people needed, I tended to take orders in a circle, then deliver drinks in that order (since they appear in order on the table). That stopped working though once the food table got added. I enjoyed the bit I played, and seems like it'd be a lot of fun with 2 players.
The sound effects were adorable, and the music was an absolute bop. I loved seeing the dancers moved back and forth with the music, it really set the mood for the crowded dance floor.
I would have preferred to be able to hit 'play' and immediately understand the controls, as I had to go back and search for the tutorial during my first playthrough.