Running out of space by LDJam user 374261
:fireworks: My first Ludum dare submission :fireworks:
At first its seems like any other ordinary space game but wait ... space shrinks!!! Maneuver the spaceship between asteroids and aliens and save space.

:videogame: How to play :videogame:
Rotate the spaceship with left and right arrows, move forward with up arrow and fire with space button.
Get highest score you can!
Enemies:
Ragular asteroid -
One hit, small border expand, move in a line or direct to spaceship.
Strong asteroid -
3 hits, medium border expand, slow speed, move in a line.
Alien -
5 hits, reset border, slow speed, move direct to the spaceship.


Try to beat my score :smile:

Enjoy :smile:
| Link | https://github.com/Talm28/LD-Running_out_of_space.git |
| Link | https://tal28.itch.io/running-out-of-time |
| Original URL | https://ldjam.com/events/ludum-dare/54/running-out-of-space |
Ratings
| Given | 0🗳️ | 6🗨️ |

It's a fun concept. I got a high score of 32. Really fun!
I love the reimagining of asteroids. A funny case of using the size of the game screen as a reducing unit.
The aliens are tricky, but since they reset all the borders, I kind of look forward to encountering them.
The accelerating BGM and the hollow sound effect when the game is over are really appealing to me. :)
- The rocket movement isn't the most useful since it's best to stay in the middle, maybe sometimes dodge the fast moving asteroids, but by that time I was getting overrun anyway having no where to escape to.
- Currently you can just spam shoot which isn't the most fun, since you have no decision other then how badly do you want to destroy your keyboard, maybe you could load the shoot making it more powerful over time, better than single jabs, hurts more when you miss.
Thank you for this great entry! You match the theme at 100%.
Great work! :smile:
Got to 62!
I really like how the music's pitch is getting higher and higher the lesser space you have left.
The Controls are a bit tough to get used to, but it's not a bad thing! Great work ^^
It is fun, but the controls are hard to get used to, but once I played for a bit I got there.
Took me far too long to work out I could shoot too ngl
Good one!
Tip: the faster you press the space bar, the faster the bullets will shoot.
I didn't realize at first that I could shoot, and that made the game much harder ahah.
I dunno if it's intended or not, but the grey asteroids started to follow me all around the map, which was a surprise.
A cool game overall !
Since there is no penalty for shooting without stopping, the player will be spamming the button anyway.
An auto-fire would also be OK: you could concentrate on moving instead of having to spam the button that doesn't serve a lot of purpose. At least that's my take on the gameplay. If there would be some mechanics around that, it would be a different story, but there is no reload time or energy cost, so the faster key presser wins.
Also, I can swear the music was changing its speed during the game.
Other than that, I was able to beat your score. Albeit just barely. :D

Nice job - quite stressful :slight_smile:
The increasing pitch and shrinking space manage to build up the tension, and not being able to go backwards with the ship makes anticipation interesting. The small but sufficient variety of debris was a good touch.
I would have appreciated a little something, even just a line of text, to have some narrative glue as to why destroying asteroids widens the space ("Lost in the outskirts of space aboard a trusty old ship, you do what you can. Delay the anxiety of your inevitable doom by destroying all the debris you can. Enjoy it while it lasts" or something).
Another idea more on the GD side to spice up interest: presently, there's infinite ammo, thus no downside to spamming the spacebar. It's a first-order optimal strategy, nothing wrong with that, but the player input to execute it is annoying. Either lean into it by allowing to shoot by simply holding (and maybe, as downside, the debris splits into parts? I don't know, and it's one more feature cram into the 48h, hard), or add a downside to shooting (e.g. a cooldown, more manageable within the time limit) to deepen the tactical aspect.
(Couldn't beat your high score, but I liked your game enough to make an attempt at it!)
Increasing music speed adds greatly to the experience!