No Pockets by LDJam user 374467
You are fighting in a wizard tournament when - Oh No! - you realise the robe you wore today has no pockets! Luckily you have a spell that can steal the item of an enemy wizard, but you can only hold one at a time. Plan your item use alongside your magic to win the tournament.
click on actions to perform them, to regain MP and block against physical attacks then use Defend!



| Windows | https://qayndecim.itch.io/no-pockets-ludum-dare-54 |
| Unity Editor File | https://drive.google.com/file/d/1ImIUcOMMmfQycvAeinjOTb_fKYJ8xW9o/view?usp=sharing |
| Itch.io web player | https://qayndecim.itch.io/no-pockets-ludum-dare-54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/no-pockets |
Ratings
| Given | 0🗳️ | 3🗨️ |
Nice concept! Well done!
- Under magic I only used the steal ability, since it's what I thought the game was all about, didn't try the others but they felt out of place if you're meant to steal enemy items. I also didn't try the defend action, since it seemed like waiting for death.
- The enemy getting their item back felt weird, especially that stealing and using the item passed the turn, maybe it could be a swap your item for enemies and you start with like a stone or stick.
Very cool idea, and I liked the mood of it.
Didn't quite like the balancing, I have mixed feelings about the enemies being able to use their items. In a way it is very cool, on another leads to some "unfair" deaths, like an early enemy almost one shotting me with a super weapon.
But even so, I played again and again and would happily play hours of a full version of this with more items and enemies.
I was a bit frustrated that occassionally I would go from very high health (20/25) to dead in a single round. I had no idea what the enemy did but it seems that some enemy attacks hit for 30+ damage? That seems a bit unfair but maybe I'm missing a strategy that can be used to circumvent that.
Regardless, great art, music, concept - hope to see more of this.
One bug I found - if an enemy uses a regen item and gets killed, the next enemy keeps the regeneration buff.