FELL OUT by LDJam user 374135

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Description
A wolf named Charles Barnaby the Third fell out of the airplane and got cast away in the mysterious Barracuda Islands. Help him get back home! Enjoy this tiny adventure full of lighthearted stories on top of the limited space of small islands.
Features
- Gorgeous illustrated graphics
- Characters with multiple dialogue options
- Drive a boat between islands
- Jazzy soundtrack to help you relax
- A bit-sized adventure
- Mystery to solve!



Walkthrough (if you get stuck or lost)
https://youtu.be/aMEF98GBWjc
Map (if you get stuck or lost)

Controls
- [WASD] To move around
- [E] To interact
- [Space] Skip or Pick a dialogue option
Tools used
- Unity 2022
- Blender
- Yarn Spinner for dialogues
- Figma for illustrations
- SourceTree
- Rider
- VSCode
| HTML5 WEBGL | https://wanderstario.itch.io/fell-out |
| Original URL | https://ldjam.com/events/ludum-dare/54/fell-out |
Ratings
| Given | 71🗳️ | 142🗨️ |
(Btw check our game about vacuum plz??)
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Edit: Also loved the dialog!
The note regarding the controls, I felt like I wanted to turn the camera to better see obstactles - The lack of this made it feel a little disorientingfor me
The music in game is so cool, but after a while it starts to bother. It seems to me that it could be turned off sometimes or diluted with some other
Graphics is the best part of the game. I like it and did not find any misuses.
The game is funny and kind, i like this)
The game looks and is played cool, but a little boring. But in the end I liked it and the time spent on the game was worth it
Amazing work in such a short time. Proud of you.
The music fits the gameplay . I really liked the experience you created.
The music feels a bit repetitive at some point since you spend a lot of time in that limited space
The camera damping made me a bit dizzy at some point unfortunately so I couldn't finish
I can say that only because of contrast: the polished feel of the game highlights any inconvenience
Overall, I really enjoyed the experience, cool game!
### Narative
- Falling from the plane story would have been much funnier, if not spoiled in the entry description
- What should be upper case letters are upper case in one lines, and lower case in the others – makes it a bit difficult to read
- Nice meta-humour with references to LOST, WD-40, Starfield with Frontier (?), Animerica
- Loved the charisma check part! Great reference to BG3(?)!
- Overall subtle and pleasant humour!
- Last cutscene is amazing!
### Gameplay
- Boat feels like boat in animations and physics department, cool!
- Lack of camera rotation controls is really noticeable. Could have been even isometric without rotation, especially given that it becomes isometric (or very close to isometric) during dialogs
- There are different character models, wow!
- Some dialog options disappear when talked, some stay, IDK if it’s intentional. Options with what to do next are okey to stay, narrative options questionable
- Full game would benefit from UI directions for discovered islands or a map
- Struggled too much to figure out where to use the fishing rod and/or find Barry. Even started second play through thinking there is a bug that doesn’t allow me to fish on the tree island
### Controls
- Move in the mouse direction would have been a nice option
- Boaty controls a bit painful, A/D for direction instead of rotation would help a lot. Boat still can rotate according to it’s slow to response physics
- Fog as a world border would have been better
### Graphics, art and visuals
- Great visual style!
- Hide object (or make it semi-transparent) if it’s between camera and player would have been nice
- Some sprites give 3D vibes and feel in place (ex: grass) at a specific camera angles, some are very 2D (ex: trees, jars on the ground on the lighthouse island). Seems to do with sprites angle being not ideal for the angle of camera, and the fact that camera is perspective and changes Y-rotation while sprites stay static
- Interesting solution for the buildings to place multiple sprites there, can use an upgrade for the full game though
### Sound
- Great background music choice!
- Great subtle sound effects overall!
- Lack of boat sound effects was definitely noticeable :(
### Bugs
- Coin between the trees (on the Windell island) you can’t get to
- Sprites popped in a couple of times when approaching starting island from it’s West
- Waves showing up on the tree island's ground
- Characters fallback to “have you find [that thing I asked you for] yet?” after their ark completed
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# Overall
### 10 out of 5, great entry!
I would say 30% of negative things are related to the last-hour optimizations (we had to rotate camera a bit more downwards, otherwise it would have just too much performance cost on WebGL on Macbooks, and make details toggled on islands by distance)
Other 30% is overscoping (so many characters with dialogues which you can start in any order, it was a lot of time to test how they work with each other, sounds and music came in literally 2 hours before we had to publish :D)
We are definetely thinking about expanding the game and improving player UX. Your comment goes on top of the feedback we collected!
Also, I wouldn't call it a tiny adventure :D most games I played are way shorter in content than this one!
I didn't finish it because of time management, and for a jam entry it's a pretty long game, but I loved any single aspect of it. It's charming, the graphics are super cute, the dialog pretty good too. Nice one for sure!
I'm not sure how the game fits the theme, on the contrary I thought the map was way too big. I spent a majority of the game just boating around and trying to find the islands. A map of some sort in the UI would have really helped. Also I think the game could use less fetch quests, a lot of it was just going back and forth from places I've already been to and having to travel the giant map all over again.
I did manage to beat the game and overall I really enjoyed it. Great work!
https://youtu.be/aMEF98GBWjc
Unfortunately I was not able to find the lighthouse initially without the map here... Could you maybe add a dialogue option to get a hint about where it is in-game?
Also the camera "swinging" a bit when you change your walking direction is a bit dizzying, I'd prefer to manually control it rather.
I definitely enjoyed playing though! Well done on this one :)

Obviously it looked awesome. Sounded pretty good too for what was there. Really would have needed more though. I think the only sound effects were the talking one and the stepping sounds. The speaking sounds were fun. Would have been nice to have different ones for different characters though. The boat at least would have needed a sound. And collecting coins too.
Telling that something is south-west when it's almost exactly west is a bit of a prank. Did manage to find everything without needing the map or anything though. It's just kinda tough to navigate when there is nothing to go by. Can see any landmarks in the sea and can't rotate the camera to see where you'd be going either. Allowing rotation would make exploration feel so much better. Same goes for in-land exploration too. The controls felt a bit janky and especially awkward when going to spaces like around the woods in lighthouse island. Every object had just way too big colliders which made walking around feel like guesswork and a chore.
The dialogue had it's great moments but mostly it was annoyingly filled with shallow "oh really" "yea really" and "no wai" "yea wai" isms. Just didn't flow quite right and had too many one liners back and forth between characters. And even when characters had more to say, it was needlessly cut to separate dialogue lines which made it seem even choppier. Of course it's a jam game so you don't have the luxury of iterating through the material too many times shining it to a sparkling gem but sometimes just less is more. There were also quite a lot of spelling mistakes.
Was the eastern island completely pointless by the way? 🤔
Good job! 👍
My main complaint is that overall the game plays a bit too slowly; lots of lines of dialogue with no way to skip through them, the character and the boat move quite slowly and there's plenty of backtracking due to the fetch quests.
Still, this was an amazing work for a game jam, congrats on submission!
a little boring if anything.
one small bit: I wish there was audio feedback when you picked up a coin!
Loved it!
I got a little bored just walking/boating back and forth but it was good overall - would have loved to see more sounds to really fill out the mood tho
I do have two quite large complaints aabout the game though. The first is whilst the music was really nice the looping was a little too obvious and due to the length of the game it was very obvious when it repeated. The second is the length of the game. It felt a little boring just because it took so long to get around. really disappointing because of how amazing the initial experience is, it just overstays it welcome.
I think to fix this a sprint button/boost would have made it feel like progress is coming quicker. Also a small in-game map would of helped.
Overall though the game is of an impressive quality for the jam. Really lovely presentation and can see how the theme applies
nevermind i got it to work. I'll leave a review after completion
-Wish you could pan the camera to different angles. First person maybe?
-Boat is a little annoying to handle but that’s probably because I'm a bad gamer haha
-Wish there was an (E) button that indicated that you could get off the island at any point. Spent way too long trying to make it to the dock only to realize I didn’t need to. But that’s only a beginning of the game problem.
-Gameplay is very linear, although I did find myself immersed in playing it because it provided good atmosphere
-Music and art is very well done
-I like how the scope is limited to walking around the trees. Would have made the perspective more confusing. Doing this also guided the player and shortened the game which is useful for a Jam
-Also like how you can call your boat from the docks. I crash landed a few times losing it in the sea
Overall very great work!
The game had some issues at times at keeping me engaged. Multiple times I found my mind wandering and not staying immersed and focused into the game. These types of story-driven games are very hard to do in a jam setting, so I would still give this a very good grade. But I just thought it would be interesting for you to know as a feedback.
Overall, a superb jam entry!
I felt like the map was a little big - I got lost in the ocean a few times.
I must point out the sea props covered the tree island entirely, and randomly a bit of shore of other islands. I appreciated the role-playing mechanic with the fish but I am not sure how it fit in the context except for the meme.
Maybe the map is too big in the sea, it's easy to get lost and most of my time is spent just navigating. I understand it could a feature, but I would just revise it a bit to preserve the game's pace.
Overall real good job guys :smile:
Obstacles, especially the tall pine trees, can easily block the view. I hope you can optimize this.
Overall, I like the game, and it's very suitable for playing on a mobile phone.❤
It truly feels like such a complete game, especially with this polished narrative implemented in the game. The overall atmosphere is very cute and cozy! I do wish I was able to run faster or look around my surroundings with my mouse, but given the 72 hours to make this, this is absolutely amazing. Huge kudos to the 3D artist as well too! Great job!!

For 3d it's single color unlit + inverted hull outlines
For 2d it's the same shader, but transparent with Alpha Cut
I love the shading! It comes with great artstyle. Animations were super fun, especially the jerkiness ^^ Music sets this up perfectly. This feels like a lot for 72h tbh. And the writing. For some godforsaken reason it really got me xD Especially the unexpected one-liners like "his past was pretty dark ngl" and "oh that? that's just a god particle".
I feel like I have to complain about Benji giving wrong directions to the tree (it's definitely not south-west). He made me find Barry the Barracuda instead and narrator said something about Windell and I started to feel lost. Especially because of how little of the sea the camera (otherwise being super fun) shows. But in the end it all come together.
"Sorry everyone for making this too long "
We were able to cut a lot of corners related to content by limiting color palette to 2 colors
Thanks for the feedback!
Thank you!
Even the dialog is fun, I especially enjoyed the D&D reference, lol. The music fits the theme perfectly.
I'm not sure if the game matches the theme, because it's a huge map after all, but I don't care and don't want to nitpick :) You did great! Well done!
The way how we came up with the idea was "island sounds like a limited space... what if ... there is a set of such limited spaces in a limited space?"
So we have a set of islands which are separated from the world by a broken lighthouse
I think it definitely needed a map, quest tracker, and some movement polish. but I know game jam time is limited.
Boaty gotta be one of my favorites haha
Fish part was also super epic, with all the vfx and practical effects
As you're looking to take this game further than the Ludum Dare, here's some feedback I hope might help you:
- The camera sway is a bit too aggressive. I very rarely feel travel sick in games, but this immediately made me feel some discomfort
- When working in monochrome it's important to develop your own visual language to separate interactive entities from the environment. I'd work on developing this language, as some objects for sure blended in.
- Jump felt too floaty, I recommend increasing gravity past the peak
- Acceleration on turn feels a little too long without much animation feedback to justify it, could probably be snappier?
- As mentioned before, the boat can be a bit nightmarish
- Dialogue is too segmented. Too many short sentences in a row that could feasibly be joint together to make the sentence flow feel cleaner and snappier.
- You can definitely feel the pressure of the game jam in the writing, a lot of the dialogue feels rushed for the sake of content without much care for the grander narrative or individual character personalities. I think what you have as a base is absolutely perfect for a game jam, though you should consider rewriting chunks of it for a full release
**Please consider this to be full release feedback**, as this feedback on a game jam entry this would all be very nitpicky and you did amazing!
The game ran great in browser and looked quite beautiful. The relation to the theme of limited space was a bit vague, but I guess deserted islands fit the category. All-in-all, amazing work for 72h, glad to to hear you are considering continuing the development, quite a charming entry this one!
My absolute favorite part though? The looking up animation.
Wanted to ask for score chasers if you were fine with me playing some gameplay of your game in the background in the waiting period / intermission. In the waiting period its going to cycle between gameplay of a bunch of different games in the background (with music from games in the jam playing as well)
I was pleasantly surprised I could go into the water (w/o the boat, by myself)! Even though I drowned after going bit too far, it feels so good to be able to interact with it. The smooth floaty jump felt unusual, but I can't decide if I like it or I don't ^^'
Sometimes it felt bit hard for me to navigate the boat; and an option to open a map in game itself would be a nice addition for after-jam development.
Can't say for sure why exactly, but something about this game reminded me of Don't Starve, and I like that :)
Overall, it's impressive how much you got done in just three days! A whole little world with several islands and quests, beautiful graphics, smooth mechanics, gorgeous music ^^
Not being able to move the camera did do my head in. I got a bit motion sick of the moving camera. I would have loved to be able to look around myself to see all the lovely details up close.
But besides this it was a great time.
Awesome job!
I think there were only a few problems for me. Islands feel a little too far apart for a character that moves pretty slow. And minor nitpick, the water splashes of the boat stands out with the details. The jazz is so cool too, but its a bit too excited for too often for me, I'd enjoy a chill version when nothing's happening.
Other than that really good adventure game and really impressive for 72hrs. Really enjoyed this!
The graphics are amazing and the adventure was entertaining
Here are some things that I think you could improve:
* A button to close dialogue, for situations when you accidentally start a really long conversation again and have to skip through it all
* Story-wise, the dialogues appeared funny at first, but it became boring after a short time, with each character having the same personality and manner of speech. Even with this narrative style, your characters could be more unique and diverse if you give them different personalities.
* Gameplay-wise, a journal to keep track of all the things you need to collect would be a nice addition. Also, it's too easy to get lost while traveling between islands, even a simple compass would help a lot
Overall, a very nice game!
I did get lost in space a few times just bc navigating can be quite difficult, and once I just forgot how to get motor oil bc I low-key forgot the Bernd existed. So a journal would have been very handy.
Overall tho, with a bit more polish, I'd totally play a full version of this!
- I was a little disoriented with the 3D of the game but eventually got used to it,
- A mini map would be a nice touch
Otherwise, nice entry. The humor is great.