Flowering Souls by Lullaby

[raw]
made by Lullaby for LD34 (JAM)
Flowering Souls is applying in the two themes of this 34th Ludum Dare : Growing & Two buttons Controls.

In Flowering Souls, you have to GROW a population of souls locked on earth. Will you manage to save them from darkness ?
Using some mystical stones, you'll have to guide them for their safety, but also face and destroy the darkness minions who aim your destruction.

Two buttons controls :
Left Click => Move souls to a stone
Right Click => Trigger stone effect

(Esc to quit the game)

Hope you'll enjoy the game and have a nice moment! :)
Cheers.

A game by :

Louis Denizet - Game Design/Programing
Mathieu Clavel - Game Design/Graphic Design
Benjamin Baldassini - Music Composer


Edit 16/12 : Updated solving a crash bug with the portal stones.

Ratings

Coolness 79% 2
Overall(Jam) 3.98 60
Audio(Jam) 4.14 33
Fun(Jam) 3.50 251
Graphics(Jam) 4.48 55
Innovation(Jam) 3.73 130
Mood(Jam) 4.14 41
Theme(Jam) 3.89 319

Feedback

marmpa
16. Dec 2015 · 11:24 UTC
Really nice game loved the theme and the graphics.
ragnta
16. Dec 2015 · 18:51 UTC
I like your game. It has good theme and graphics. Nice job.
Yvanor
16. Dec 2015 · 18:56 UTC
Wow. A very polished game, with a great atmosphere and an very good gameplay. Thanks for this game, that was really cool ^^
fragileannihilator
16. Dec 2015 · 18:57 UTC
Great art and music! Though it took me a while to figure out what do the stones actually do.
alpha_rat
16. Dec 2015 · 22:28 UTC
Really nice and soothing game, with a well cafted atmosphere! It was a bit slow at the start so I almost left it, but then the rythm becomes better
The visual assets look very good!
tribrain
16. Dec 2015 · 23:00 UTC
Nice theme and graphics, good game and good job
Meta-link
16. Dec 2015 · 23:01 UTC
Cool game !
I love the way you use the stones, also the graphics are really cool and the music creating a good mood :)
Good job guys !
Vidinu
16. Dec 2015 · 23:33 UTC
Good design, music and atmosphere. Great job!
NuggetTeam
16. Dec 2015 · 23:33 UTC
Great game. Good gameplay, good graphics, good audio... Congratz!
DrFallos
17. Dec 2015 · 09:11 UTC
To be honest i played only youtube but i think its awesome. Graphics, gameplay,theme realization - all on high level! Perfect!
Monochrome Bears
17. Dec 2015 · 11:10 UTC
Looks awesome! But why are you hasn't mac/wev version?(((
🎤 Lullaby
17. Dec 2015 · 11:15 UTC
So sorry mate, but unfortunately there is no web or mac version...yet :D Who knows..!

A BIG "Thanks!" to all of you for your feedbacks & comments.

Cheers
NoWandStudios
17. Dec 2015 · 12:05 UTC
I love the mechanic. Art and music are pretty nice! Good job, solid entry.
flukeshot
17. Dec 2015 · 12:20 UTC
So chill.
RedBricksStudio
17. Dec 2015 · 12:29 UTC
The mood is fantastic, and loved the depth of the strategy you created with two buttons. Overall, the game was a bit slow for me, and the audio stopped sometimes in the tutorials, but those are minor flaws that are totally understandable.

Nice game:)
logon13
17. Dec 2015 · 16:44 UTC
Beautiful use of lights within the time period
dodormeur
17. Dec 2015 · 16:50 UTC
Really nice game !
Taldius
17. Dec 2015 · 16:59 UTC
It's almost unfair how good your game is !
keep the good work guys !
koocachookies
17. Dec 2015 · 17:27 UTC
Interesting gameplay. Very nice graphics and musics/sound fx. Maybe a little difficult to understand at the beginning but I enjoyed it a lot :) Good job!
Weeping Rupee
17. Dec 2015 · 18:57 UTC
Very tranquil game, slow but easy to get into. The difficulty in the beginning was a little rough-- it seemed like it got easier as time went on and I couldnt find a way to not have to play through the tutorial over and over when I first started and was learning the mechanics. Maybe that's just me but I learned better by doing than reading.
KaiseanGames
17. Dec 2015 · 20:03 UTC
Very nice concept. Not really the fan of "soul"-y games, but this is a very nice production.
wilbefast
19. Dec 2015 · 13:37 UTC
Very interesting concept with great sound and music :) I do like this kind of indirect control. The random generation does create situations where it can be difficult to react though, so if this were to become a "full game" I think it might be worth bounding creature spawn and paths to have a bit more control over the difficulty.

A bit slow to restart - possibly a bit laggy on my computer (?) I'm not sure, frame-rate seemed a bit unstable.
Tapehead
20. Dec 2015 · 12:40 UTC
killing the enemy does not work every time but the game has a cool idea and and it makes fun! overall very well done!!!
Skywilly
22. Dec 2015 · 16:30 UTC
Great mood, i love it :)
Calciumtrice
27. Dec 2015 · 16:44 UTC
A pleasant experience with a nice atmosphere and really cool graphics and sound design.

I was not a very good soul parent though. :)

Good stuff, well done!
Solifuge
28. Dec 2015 · 21:02 UTC
The indirect control created some nice emergent moments where I would speed-boost my souls to spread them out, and then sweep across the map to gather new recruits, though I could just as soon speedboost to get away from too many shadows.

I didn't understand the reason for having duplicate stones toward the end-game, beyond giving my souls more targets, and better freedom of movement. It might have been nice if the stones themselves had a longer cooldown instead of (or in addition to) the cooldown bar, so you'd have to hop around more, and maybe bide time while the Reds recharged.

This game looked and sounded great, and had a good bit of strategic depth too. Excellent work! I really enjoyed the mood of this, and had a good time playing. Thanks for putting this together!
PixlWalkr
01. Jan 2016 · 14:30 UTC
I like the art and audio, good job!
themadknights
03. Jan 2016 · 20:39 UTC
Nice mood and a really cool idea. Good work.
SinclairStrange
04. Jan 2016 · 17:29 UTC
Man what a lovely atmosphere! The gameplay was really unique I felt and the whole experience was a joy to play! Amazing stuff!