Gallery by LDJam user 374995
Gallery is a game in which you walk through an art gallery, trapped in each room by unknown forces until you photograph enough installations, while your phone is low on storage.
Controls: - RIGHT CLICK to swap between gallery and camera view - LEFT CLICK in camera view to take a photo - Q,E or SCROLL to select photos in gallery view - F to delete selected photo (F to confirm, or Q/E/SCROLL to cancel)
Walk up to black doors to open them, if you have all photos in the room.
Made in Unity for WebGL. Models made in Blender, some materials with Materialize, images in GIMP.
Note: Enable hardware acceleration for best results.

| Link | https://github.com/ajknowles11/LD54_Gallery |
| Original URL | https://ldjam.com/events/ludum-dare/54/gallery |
Ratings
| Given | 0🗳️ | 3🗨️ |
Edit: I got less stupid and played through the whole game, very fun! Definitely a super interesting puzzle game, I would definitely play a continued version of this!!!
Cool game overall. Nice work!
I wish there was some shader on the black screen between the rooms that changed when the photos are taken.
But after playing for some levels and getting to the part where you have to capture multiple objects by finding the right angle was rewarding.
I like the difficulty progression of the game. It's easy to get used to the controls and mechanics.
I do feel the lack of sound. Some simple music in the background could fix that. A simple sfx for taking a picture would give some action feedback to the player.
Good work on the theme front too.
Extra points for making the web export of the game.
Great concept and really fun! Would love to play something like this but more fleshed out!
One suggestion: at the start of the game I got confused because I was trying to take pictures in previous levels. It might be good to block off past areas or remove the old items if they aren't going to work for future puzzles.
Great entry overall. GG.
Should've defined the objects as types and have the doors require types instead of specific objects.
Pretty neat game overall though! I will probably make a little VR fork of this one :)
https://youtu.be/5ylUJ9QUb10
Pretty fun stuff!
Had to correct a couple things since grabbing part of the main camera for the screenshots wasn't working in VR, so instead I added a specific render texture camera for that bit. :)
When I realized you had to take a picture of two vases at once to continue on I got a buzz that I only feel with a select few games, like Outer Wilds and Nodecore.
You have a really interesting but simple core mechanic, that could probably be drawn out to make a really good post-jam game. I saw you had started adding depth with the red blocks at the end, but it felt like it was rushed a bit, and as a consequence took me a few playthroughs to understand.
Sounds effects would have been nice, but those are hard for compo. Have you ever used sfxr, or (my personal favorite) [jfxr](https://jfxr.frozenfractal.com/)?
With that aside though, great work! This is one of my favorites games this LD