The Carver by LDJam user 296265
The Carver is a fast paced action game in a retro, low bit pixel art style.
While waves of enemy Burrowers are coming, you can use your power of controlling walls to destroy them. Watch out not to limit your space too much!
The game was actually made in around 24 hours, because I had a busy weekend. If it weren’t for that it would be definitely longer and I had many plans for enemy variety.
---------------------------Changelog---------------------------
1.1: fixed a bug setting wrong orb positions after pushing walls, fixed ui overlapping, changed WebGL resolution


| Link | https://cymus.itch.io/the-carver |
| Link | https://cymus.itch.io/the-carver |
| Original URL | https://ldjam.com/events/ludum-dare/54/the-carver |
Ratings
| Overall | 93th | 3.87⭐ | 29🧑⚖️ |
| Fun | 138th | 3.667⭐ | 29🧑⚖️ |
| Innovation | 12th | 4.426⭐ | 29🧑⚖️ |
| Theme | 13th | 4.481⭐ | 29🧑⚖️ |
| Graphics | 185th | 3.463⭐ | 29🧑⚖️ |
| Audio | 210th | 3.056⭐ | 29🧑⚖️ |
| Humor | 252th | 2.091⭐ | 24🧑⚖️ |
| Mood | 235th | 3.12⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 29🗨️ |
As it stands it's a little too easy for me, but it's still a lot fun. You could increase the difficulty by having the enemies spawn a little more spread out. At the moment you can kill most of the enemies with one wall as they spawn. Also, the wand moving the wall is a bit overpowered. Making it simply remove the wall should be enough. Difficuly could also be increased by having the wand have a much longer recharge time.
The sound design could also use some work, especially the wand - it's a little too high pitched, and could use some punch.
Otherwise the game looks really nice. Limited palette pixel art is the way to go in gamejams, and you really pulled it off.
There's a lot of potential here, I hope your game does well. Good luck!
Kinda liked the difficulty more before I understood how to control it as it produced a lot more stressful scenarios where I got stuck in small areas :P Really fun concept though! And well executed still!
If it weren't for other things that I had to do this weekend, I think I could do these things at least to some extent.
At first I was trying to survive without using the gun (I couldn't find the input for it).. it was not very good runs ;D
If you had the time, it would have been nice to have some music, I guess, but it is a great game even without it.
Well done!
It takes skill to create something in 3 days but in 1? This game was very well scoped and executed for that time frame and I played multiple rounds to see if I can win without damage :smile:
Of course, more polish around animations and visual feedback for hurt states on enemies would go a long way, but I think the tweened animations and BFXR sounds carried the game a fair distance. You should be really proud, especially for just 24 hours!
Good job!
Sometimes the enemy detection on the walls can be a little strange, but that easily could've been born of my own misunderstanding, haha. As Adam said above me, all this is really missing is more visual/auditory polish, and you'll be in great shape! I enjoyed my time with this one, see you next jam! :beers: