Boo! Bark! by Doot

Protect your human 🐕🦺✨👻
Oh no! Spooky month just started but ghosts are already there!
Protect your human against those sneaky ghosties.
Bark and use your elastic leash to scare them away!

Tools 🛠️
Engine - Unity
Art - Hand drawn on Photoshop
Sounds - Voice recorded on Audacity
Music - Made with BeepBox
Font - Bodo Amat
Tiny Post Compo Udate (02/10/2023) 📜
- Fix Canvas Sizes
- Fix Controller Support
- Add Windows and Linux versions
⬇️ Play in browser ⬇️
Ratings
| Overall | 40th | 4.08⭐ | 83🧑⚖️ |
| Fun | 56th | 3.975⭐ | 82🧑⚖️ |
| Innovation | 77th | 3.85⭐ | 82🧑⚖️ |
| Theme | 180th | 3.669⭐ | 82🧑⚖️ |
| Graphics | 22th | 4.325⭐ | 82🧑⚖️ |
| Audio | 31th | 4.013⭐ | 80🧑⚖️ |
| Humor | 12th | 4.178⭐ | 78🧑⚖️ |
| Mood | 25th | 3.993⭐ | 76🧑⚖️ |
| Given | 40🗳️ | 51🗨️ |
Good Job
If I had to nitpick, maybe the take on the theme is a bit light. I mean the limited space is more a gimmick here that doesn't have too much to do with the main mechanic.
Amazing game, congrats on your first Compo!
Great job!
Bark woof, woof. (Played it 3 times, got to wave 8)
Wooof woof! (Fresh idea and a super-polished experience, nice job!)
Awoooo (Awoooo)
Really fun and the graphics are really good quality
Good job!
(this was my constructive feedback )
Very fun and cute, loved it <3

Great submission
Loved it so much!
Controls are simple, the dash mechanic have a very good implecation of "gettin my human from a danger" to "dash into a danger to save my human". Art are simplistic and cute, overall a very plesant experience. Got to 8th level :D
Feel very polished ! Maybe the leashed could be activate the dash at a shorter distance but overall GG :smile:
That dog sure looks angry...
Good job!
@yorsh @notinatal Thanks a lot! When designing, I made the leash as the "limited space", not the arena, but I get it that it might not be intuitive!
@tasakasama @owlycode @nicholaspfo @doinksoft @neon-kuroasa @phillip-scott @crow-seeds Thanks! It was my first time doing audio for a game, I'm glad I decided to record my voice!
@trasevol-dog Thank you! A friend of mine also told me that mouse controls might make the game better, and I felt a bit stupid cause I did not even think about it. I might try it for a mobile version in the future!
@nozomu57 @camilleb WAF 🗣️
@kanagg Thanks! I agree, the screen shake is not well balanced, and I often forget to put options to disable it. Thanks for the feedback!
@cheesepencil Thanks a lot and thanks for taking the time to come back and leave a comment 💕
@jesse-j-jones Thanks a lot and thanks for playing it on stream!
@rincs This drawing is so precious 💌 Thanks again for playing it on stream! (also omg your game is so good)
@mealky Merci beaucoup ! Yes je suis d'accord, j'ai réduit après les playtests mais c'est encore un peu long et on peut facilement se prendre les murs. Ce sera peut être corrigé dans une version post jam !
@shidygames Merci beaucoup ! Content que mes super SFX faits à la voix t'aient plu 🗣️
@kasmilus Thanks for the feedback! I agree, I could have done a better job for the ending / scoring. I might add this in a post jam version!
@kairuma Thanks! I agree, I tried to tune down the difficulty a bit before the end but I'll have to remember that it always feel way easier than it really is when you try your own game!
@nick-baggett @zubspace Thanks for the feedback! I totally get what you mean, I even hesitated to just remove the spacebar bark since I had troubles balancing it. Maybe I'll do better in a post jam version!
@bauke-regnerus Thanks! There are 10 waves in the game and the last ones are stupidly difficult, so getting to wave 9 is impressive!
@braeden Thanks for the feedback! I totally agree, I made some adjustments during the jam following playtests but the game is still frustrating on the aspects you mention. I might try to do better on a post jam version!
@konfekt Thanks a lot for the feedback! I agree and will keep it in mind for future games ✨
Les graphismes sont top, le gameplay aussi !
Encore Bravo :)