Ghosts by gamebuilder
A simple HTML adventure game.
As usual, thanks go to @KennyMacMusic for the amazing soundtrack and @genie for the artwork.
How to play:
Find five ghosts before nightfall. Use the map to find your way. Controls:
A,B,C: Move to an area
M: Show map
Your current area and level are shown at the top of the screen. Use the map to determine your location — each area connects to three other areas. Move to different areas using A,B,C. If you see a ghost, move to her area. Search all three levels until you find five ghosts before nightfall.
Play it here: http://www.pub22.net/game/ld54/
Credits:
@KennyMacMusic: music (3 tracks: “Eerie1,” “Eerie2,” “Upbeat”)
@genie: tree drawings
@gamebuilder: game design and coding
Ghosts are derivatives of The Veiled Woman by Rafaello Monti (1854) as shown here:
https://commons.wikimedia.org/wiki/File:TheVeiledWomanMET539.jpg
Tools:
HTML5 + jQuery
Krita
jsfxr
Pen and paper

| Link | http://www.pub22.net/game/ld54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/ghosts |
Ratings
| Overall | 1002th | 3.018⭐ | 30🧑⚖️ |
| Fun | 1031th | 2.732⭐ | 30🧑⚖️ |
| Innovation | 754th | 3.125⭐ | 30🧑⚖️ |
| Theme | 1044th | 2.786⭐ | 30🧑⚖️ |
| Audio | 203th | 3.796⭐ | 29🧑⚖️ |
| Humor | 902th | 1.958⭐ | 26🧑⚖️ |
| Mood | 504th | 3.607⭐ | 30🧑⚖️ |
| Given | 21🗳️ | 38🗨️ |
@fnkee thanks, glad you enjoyed the game. Interesting that it felt “weirdly nostalgic” — October and Halloween also summon the same feeling in me. No doubt that spilled over into the game. Good to see you found the map useful.
Your connection between the map and the stars in the night sky is brilliant — I had not noticed that myself. No doubt there is a meaning behind it but alas it escapes me at the moment. Anyway, an astute observation.
I also liked the music.
Nice job with the music and vibe. Leaving "upbeat" playing while I type comments. I lost the first run, it was a cool feeling to start to notice "wait a minute, is this screen getting dimmer? YEP!" So I started to perceive the risk, and then sure enough, game over.
On my second run I was more careful to keep my pace up and managed to get all of the ghosts.
This entry was simple in terms of the features presented, with just a few button presses and some basic traversal of space driving some variables, but the art music and vibe made a lot of what was there. Nice job!
Wait, reading the instructions now, I see there's a map? I didn't use it, I think I enjoyed the feeling of being lost and not being able to systematically explore that well.
This is a really clever take on ghosts in the woods, and you got a lot of scene/setting out of simply choosing one of three directions to go each turn. Plus the whole "fading to black" as nightfall closes in was super smart too!
I didn't notice the map on my playthrough and only checked it out after reading the other comments, but those pentagrams would have added to the mood.