Tiny Island by LDJam user 9418
Tiny Island is a small card game where you have to survive in a limited space

| HTML5 (itch.io) | https://neltile.itch.io/tiny-island |
| Original URL | https://ldjam.com/events/ludum-dare/54/tiny-island |
Ratings
| Given | 21🗳️ | 32🗨️ |
Tiny Island is a small card game where you have to survive in a limited space

| HTML5 (itch.io) | https://neltile.itch.io/tiny-island |
| Original URL | https://ldjam.com/events/ludum-dare/54/tiny-island |
| Given | 21🗳️ | 32🗨️ |
If you develop more deep this game can be really interesting after the jam, now it's easy and need more balance (In my opinion, of course) I win at my first play!

Well done! Take your candy :candy:
However I got bad luck and never picked a house, so I got stuck during a lot of turns
It really fits the theme :)
I think it is a bit too easy, but it is a very pleasant experience throughout.
Cool game, polished and enjoyable.
Anyway congrats ! There is definitely a great game to be made out of this :)
Would've loved to have more types of building, but other then that - a very solid game, good job!!
https://opengameart.org/content/8bitmusic
Here's the VOD on YouTube to watch the gameplay, just skip to your chapter on the video!
https://youtu.be/-eCnQ8GAhN8
Nevertheless, I enjoyed my playthrough. Good job!
I found the drag-and-drop mechanic with the cards a bit pointless and annoying (why not just click or say, right/dbl click to cast), but this is my only complaint.
I think indicators on the cards if you can play it would have been really nice (even like a border would have sufficed). For me finding which icon I was missing was annoying since you have to look up in the left corner and reference this with stuff at the bottom of the screen. Maybe the resources can be moved to the bottom too?
I found the mines confusing, it said neighbor, but what counts as a neighbor? Is it the 4 tiles, or the 8? This could have used some clarity.
I do really like the sound effects, graphics, and the overall feel and control of the game. Very nicely made within this time frame. The cards work flawlessly, which is a great feat in and of itself. Good Work!
only dreamt of coming up with myself! Loved it a lot.
I love management games ! the wheat fields <3 <3
Everything is so good! It is absolutely necessary to continue it, I will follow you ! <3
can't wait to see what you do !
Too impressed by the proposed formula! (Me who loves Dice Kingdom)
I didn't need to use the `mine` card's, but I like the challenge of the `island` cards being different sizes and not having the ability to rotate.

Adding range indicators on cards like the Mine and Pier would be a good thing to consider in my opinion, because I didn't quite understand meaning of the "neighbor" in the Mine Card, or "surrounding water" in the Pier Card, what counts as neighbor or surrounding? Are they referring to 4 tiles adjacent to them, or do they count diagonal tiles as well?
Overall, this is a really nice entry with a lot of polishing, very suitable with the current theme, you did a great job on this one! I would definitely check out the Post-jam version later on, cheers!
Jam version feels like a tutorial to learn the basis of the game and post-jam version adds a good complexity and new mechanics to the game. Loved both.
Nice relaxing athmosphere and good sfx! Well done!

I was a little frustrated when the house didn't come to me for a really long time... about 10 laps. then I couldn't build anything and just ended one turn after another losing cards.
I still won in the end and it was nice
POST JAM THOUGHTS: I actually don't like this one as much at the moment. I don't like how mines and sawmills are useless once they get built (?) I also really don't like how the houses and fields only synergies with themselves, instead of incentivizing you to place structures next to one another. Overall, the decision making in the post jam seemed less compelling so far. I like the addition of obstacles on the islands. Some of the island cards should come with obstacles preinstalled. Some of the buildings should be different shapes. You should check out the boardgames TINY TOWNS. I think It might really inspire you, as its about building on a grid, and has different buildings with adjacency effects that are all super interesting.
Definitely going to be keeping my eye on this one. Super fun.