Age of TinyVillage by LDJam user 165453
Build your village and protect the town center!
Use mouse to place and select buildings or units. Blue units are workers and grey units are soldiers. You can add multiple workers per building to increase the produce speed.
Ratings
| Given | 0🗳️ | 0🗨️ |
[EDIT]: Ok that work fine now!
Good game :thumbsup:

A couple thoughts for balance:
* Perhaps limit the population based on how many houses are present
* Perhaps limit the number of workers per lumber or mine. Once I got up to about 30 the progress bar just gave up.
* Need a way to unselect current selection. Accidentally placed a barracks trying to select a troop.
- At first I placed the production far, close to the trees, learning how it works I placed it closer, accidentally getting my workers collide with it. Still don't know how barracks work, it only makes one soldier and then says it needs 150 stone, but I just get overwhelmed, even if I rush barracks.
Really polished effects - sounds, feedbacks etc.
Overall, a very solid entry!
It's a bit too easy but quite fun!

Liked how you simplified it's core gameplay loop and left the most fun part of balancing between army and economy.
Theme implementation however was a bit unclear to me.
Well done overall!
I'll check @corporation game next. :D
One thing I've noticed in this game is the fact that text may appear below other buildings, making it impossible to read. The text labels should probably be on a layer above other sprites.
The music is very fitting.
Extra points for making it possible to play it in the browser.
Couldnt get the "workers" to stack in buildings. I had soldiers instead :face_palm:
Once I worked that out it was good :)
Nice one!
Wanted to ask for score chasers if you were fine with me playing some gameplay of your game in the background in the waiting period / intermission. In the waiting period its going to cycle between gameplay of a bunch of different games in the background (with music from games in the jam playing as well)