Cosmic Collapse by LaneDavis

Developers: - @Edward-Dassmesser - @JoeyRosicka - @LaneDavis - @bitCulture - @tate-brasel
Sound Effects & Music: - @bitCulture
Art: - @trevormccauley - @rachel-mcsherry - @phil-lesnar
Ratings
| Given | 26🗳️ | 45🗨️ |




Developers: - @Edward-Dassmesser - @JoeyRosicka - @LaneDavis - @bitCulture - @tate-brasel
Sound Effects & Music: - @bitCulture
Art: - @trevormccauley - @rachel-mcsherry - @phil-lesnar
| Given | 26🗳️ | 45🗨️ |
My only issue with it is that the waves of enemies/meteors are inconsistent and can have really high difficulty spikes. I went from almost beating it one round to losing in less than a minute in the next, just because a massive meteor can out of nowhere and took a third of my health. It also makes it challenging to get the worm hole up since your focus tends to be on solely upgrading and defending your ship.
But with a few balancing tweaks, I think you're onto a real winner here - awesome work!
Really good job guys!
Played till the end (a victory by a very thin margin), thinking all the time about how tricky it was to balance only two active slot, but then I remembered that's exactly the theme :sweat_smile:
Thanks for the fun time with the game and wish you even greater projects in future! :)
There was a lot of guessing how things worked. I didn't know what the bomb did and it just sat there the first time doing nothing until I clicked on it when nothing was around and it exploded. I would say that the game would benefit from some additional explanation, but honestly it played fast enough that it works to let the player experiment a little.
Overall very nice work!
A Very Good Job!
I love the concept, I love the aesthetic, I love the gameplay - the only thing I'm not so huge on is its commitment to the bit. Restricting the player to two slots makes a lot of sense at the get-go, I'm absolutely sold on the idea that you have to switch back and forth between your modules as the situation demands, but I really would've liked it if you could upgrade to three slots at some point; there is simply *too much going on* in the lategame for me to both survive *and* get the wormhole open. I tried three times and each time I was overwhelmed by enemies at the end. I also think it'd be useful if the Shield had a visible cooldown indicator.
(There's also an OCD part of me that wishes you could upgrade the Research Module as well - and perhaps there should be *some* secret utility to upgrading the Historian XD)
(There’s also an OCD part of me that wishes you could upgrade the Research Module as well - and perhaps there should be some secret utility to upgrading the Historian XD)
Great point! One thing I wish I'd thought of during the jam is at least having Research Module have a ⭐ icon or something instead of a "1". It does feel a little incomplete when you're done!