Caged by LDJam user 376722
Caged is a STG about shooting monsters from the deep sea in a diving cage.
You play as Joni, who likes cage diving. She planned to enjoy a single diving holiday, but because of a cable problem, she and the cage are thrown into the deep sea.
Can she survive in the dangerous ocean?
Controls
MOVE: WASD
AIM: Hold the right mouse button to aim.
ATTACK:Click the left mouse button to shoot.
Credits(制作名单)
Programming: Vandameer(light)@light153709
Art design: Coco @cocoplant
UI design: SEi@EEETOOO
Narrative Design: QieFengGui @fiora-the-purple
Audio Director: Jolie @jolie
Made using Godot.
Music and sounds are from these websites:
https://www.playlistmusic.com.cn/playList
https://houzi8.com/
*All music and sound effects in the game have received authorization.
This is our first time participating in Ludum Dare, so we are feeling very excited and also quite nervous.
Please play our game and leave comments!
Let's also play and comment on each other’s games! ♪(・ω・)ノ♥
| Original URL | https://ldjam.com/events/ludum-dare/54/caged |
Ratings
| Given | 34🗳️ | 61🗨️ |
Good way to relax
Nailed the theme , good job team.
Too many fish.
Really nice game. Is there an ending?
However, i though it was too repetitive, even though the difficulty was well dosed. I think maybe addind variety of approachs, or powerups for your guns could be a way to avoid that.
Good job !
great great work;)
bad bad fish:(
Yes, the game has three endings. 1. Joni can return to the shore alive. 2. She gets eaten by a shark. 3. She gets eaten by a sea monster.
Expected some Vampire Survivors upgrade against the monsters XD
For me, in the latter half of the game, due to my familiarity with the shooting method, I may feel a bit monotonous. If the game can include weapon upgrade/selection elements, it will be even better (for example, selecting different types of weapons for different ocean monsters), as well as the means to repair the cage (for example, during the repair period, players cannot move and suffer higher attack damage, but players who are willing to take risks can get a brand new cage).
Overall, great job. I successfully used my hand speed to become a machine gunner in the cage :)
To be honest, one player successfully exploited a bug and ended up with eight arms, turning into a literal turret. Our programmer's face was priceless.
It is really interesing! The sound effects are truly impressive, and the music is well-aligned with the style. I also find the art style particularly to my taste. The game is pretty fun. Your team makes a good balance between technical implementation and final effect. However, I believe it would be better if there were some sea creatures circling around the player, which possess higher HP and attack at random (Even as it is, my hand's pretty sore from all the clicking in the current version!).
But, you know what could crank up the deep-sea terror? If there were these marine creatures circling the player, tough ones that take quite a few hits and attack out of the blue. That'd be something, right? (Even as it is, my hand's pretty sore from all the clicking in the current version!)
@federico-delgado Thank you for your feedback! My teammates all really like this sea monster.I played Slime-tastic, the slimes are super adorable!
@miemie Thank you for your comment! Your game is also very interesting, and I love the tutorial.
@edom-games Thank you for your comment. Due to limited time, we couldn't implement more gameplay. We'll consider improving the game later on.Your game is very entertaining! I had a great time playing it.
@mael-rios Thank you for your suggestion. We are indeed considering optimizing the gunfight. The idea behind your game is very creative!
Everything was well done and was a great play, I loved that you had to manually move the aim rather than a 360 degree movement.
Art was great, and the music was spot on.
Good luck!