Merge Soldier by LinWenHao

[raw]
made by LinWenHao for Ludum Dare 54 (COMPO)

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Have fun, everybody~

Try to merge your soldiers, because you just only have limited space to place them.

Tips:

  1. Click the left mouse button to place your soldiers on the battlefield.
  2. When placing a soldier, all soldiers adjacent to it will attempt a fusion upgrade.
  3. Role Group will be created every once in a while.
  4. Soldier\s upLeft number is soldier\s level,if your soldier`s level >= 4, your soldier will become a stronger soldier type.

Ratings

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Feedback

Endurion
03. Oct 2023 · 06:23 UTC
Nifty Tower Defense variant. I could stand the enemy hordes quite easily up to level 20, but got overrun on level 30, since I put all in archer damage.

This thing is really tough on my PC, the fans started furiously spinning right away. You might want to check that, it doesn't look that graphically complicated :)

Obvious next step, sounds!

Well done!
forewillow
03. Oct 2023 · 06:27 UTC
amazing idea! simple cute UI with burning brain rule.I like it!
Edom Games
03. Oct 2023 · 06:36 UTC
I think the idea for the game is really nice. You convey what you're trying to do in a simple manner, yet it's effective. I think there is potential for an interesting take on tower defense. Good job!
GastricSparrow
03. Oct 2023 · 07:08 UTC
Very cool interpretation of the theme, and a brain buster. Good job!
jukepoks1
03. Oct 2023 · 07:28 UTC
![fullscreen_ui_big.PNG](///raw/1ae/d4/z/5f154.png)
got one issue, when adding upgrades: UI doesn't fit in fullscreen 1920x1080px screen, but is still playable.

nice implementation within the theme.

I did use lot of archer damage upgrades mostly.

I don't quite understand the merge of soldiers, it sometimes does it and sometimes doesn't even if they seem to be same type.

I like the speed option once it gets really running.

I wish you could choose in what row you place the soldiers. putting soldiers in front would help more. but I guess it's part of the design.

If you add some particle effects, sounds effects, music, background image, sprite images and polish the UI and add extra gamemodes it could a fully fledged game. Good work for a gamejam!
SgtWeirdo
03. Oct 2023 · 07:35 UTC
Interesting take on the format, I thought it was really well made, smooth gameplay, clear UI. Really good entry! thank you!
minjutin
03. Oct 2023 · 07:39 UTC
Merging soldiers together was so much fun, got me quickly addicted. At first, the game feels really simple, but then it becomes a full strategic minefield. The combination of archers and soldiers seems to work well. I would love to play an actual puzzle game with these mechanics, with more soldier/enemy types, levels and some nice artstyle
akitl
03. Oct 2023 · 07:53 UTC
the ui was litle buggy i cant see what upgrade i take
🎤 LinWenHao
03. Oct 2023 · 08:02 UTC
Yes, I found a problem with the UI's adaption, I tried to fix him, still not skilled enough ah! @akitl @jukepoks1
MrSamafu
03. Oct 2023 · 09:18 UTC
I reached level 12, a very good real-time strategy game :D
Tudvari
03. Oct 2023 · 17:53 UTC
I reached level 16 on first try and the game was surprisingly intuitive! :slight_smile: However it was a bit difficult to recover once a column is falling behind. :slight_frown:

I didn't fully understand what is a "role group" and what is my "current role group cache". Maybe the next units to be placed aren't fully random, I just didn't understand this role group thing? :D

And that "UpLeft" number means that when a soldier levels, they upgrade on their own, without fusion? Or is it a whole separate system? Also it would be helpful if the upgrades would show on the left panel.

Anyway, very nice entry, it lacks sound, graphics, tutorial, etc, but it makes up on game design, it was really fun! :) Keep it up!
🎤 LinWenHao
04. Oct 2023 · 06:37 UTC
- Thank you so much for your comments.
- I'm sorry I didn't specify some of the terms in my game, but I call a unit a Role, and then you can place a group of these units in the bottom row at the same time, which I call a RoleGroup.
- In the upper left corner is a unit's level, which is a separate attribute for each unit, and when a unit reaches level 4, it becomes a stronger combat unit.@tudvari
247gamestudio
04. Oct 2023 · 19:08 UTC
I really liked the mechanic of merging the units while not leaving places open to be attacked. I didn't understand exactly how the "evolution" works, and where will the stronger Role spawn, and sometimes many columns got empty because of a single evolution, getting me killed and it was somewhat frustrating.
For some reason whenever I restart the game, it gets extremely buggy and lags a lot, idk if its just performance issue or some bigger bug, but I would take a look at it.

Don't get me wrong, this is a GREAT concept, I really wanted to continue replaying the game more and more, it was really fun and challenging, even with the issues mentioned. Congratulations!
zealous-coder
05. Oct 2023 · 01:41 UTC
I reached level 34 it was an interesting take on tower defense. I enjoyed it. I was unable to hear any sound though otherwise very fun.
IDidGame
05. Oct 2023 · 06:56 UTC
very interesting setup for a tower defense, i got to level 32
i played it more like a clicker game matching colors because i was not sure how to strategize which was kinda fun
commanderstitch
11. Oct 2023 · 00:18 UTC
clear game with clear objectives. Enjoyed trying to pump up my units while not dying. Watch for falling cubes!
MiniBetrayal
13. Oct 2023 · 01:27 UTC
I think this game ould do with a little more explaining; perhaps a tutorial level. Other than that, it seems like an interesting concept. A bit more polish would make this a great time sink!
LDJam user 319166
15. Oct 2023 · 18:11 UTC
Very smart design! i love it
myrmyxo
18. Oct 2023 · 00:44 UTC
Got up to level 21 !
Very fun game, I love the take on the tower defense genre, at first I had no clue wtf was going but the merge mechanic became clearer and clearer as the game progressed.
The update thing is broken though, choosing always the damage update is the only good choice (resisting one more hit grants 1 more damage per unit, while dealing 1 more damage grants 1 more damage per life per soldier (which is enormous), up to infinity for archers.
I agree with the others, a little more explaining would be nice, especially a tutorial level like Minibetrayal said.
The graphics were enough as well, and the UI was ok to understand (I didn't notice the stats of the units on the left though lol).
There were some bugs, especially Restart was making it impossible to play the game again, and at some point on the powerup selection screen the game still continued to play for some reason ? But they weren't horrible and weren't really annoying.
Nice game ! I enjoyed playing it. It'd be nice to have a more complete version if you plan on continuing it !