Chargez by bentglasstube
You are some kind of orb in space. You have to knock the other orbs around you away. Survive as long as you can.

Controls
Arrows/WASD Move your orb
Space Charge!
Enter Pause/Resume/Continue
Some controllers are also supported, try it out.
How the Sausage Is Made
- I wrote the game in c++, using my game jam library, libgam.
- I made the art using Aseprite.
- I made the music using hardware synthesizers and mastered trackes in Ardour.
You can check out the soundtrack for free on my bandcamp.
Ratings
| Given | 6🗳️ | 2🗨️ |
Had to play muted audio at work so wont rate audio or mood.
I agree with other comments, the dizzy effect strongly needs some visual/audio feedback to know when it's active or not!
Overall, though, a very cool and well made game!
- Text should be larger, especially the timer.
- As someone already mentioned, it would be nice to have some indication of how long the reversed controls last.
- I had some strange flashing white bars on the screen, looks like some kind of a glitch.
- Minor nitpicks: cursor should be hidden, spacebar should also start the game.
I liked the graphics, audio and overall feel.
I just didn't notice the timer at first. My final strategy was to run around (roll around?), like a shepherd's dog guarding the pack. :P
At the beginning, I made efforts to push the balls out of the circle. It works, but it's not much rewarding. It does not give any points, and while you push one, 3 more arrives. So, I just used the same strategy as cagibi: rolling around.
At the end, I just died on purpose, because I must admit it was becoming annoying. No new special balls, no specific challenge, the difficulty was not increasing that much. Anyway, I spent a nice little time !
Best music of all the game I tested for this Ludum Dare.
I played HTML version on a desktop. The window does not resize and it was really too big. The game switched automatically to fullscreen at start, then I removed it, then I wanted to put it back and it didn't work.
In short: there are still some bugs about the graphical layout.
But yeah, very enjoyable gameplay that draws you in and a perfect take on the theme. I loved seeing it fill up and how it got more and more intense. Also the type of gameplay loop where you immediately want to jump in again when you've been knocked out to try and stay in longer. Music is a total bop too, I still have it on in the background while writing this, it's awesome. Wonderful game, great job!