Limited Space in Space by LDJam user 234567
Description:
- Reach orbit to deploy a sattelite
- Deploy as many satellites as possible
Screeshots:



https://youtu.be/ws__x1srke4
How to play:
:keyboard: - W or :arrowup: : *Throttle +* - S or :arrowdown: : Throttle - - A or :arrowleft: *Left* - D or :arrowright: Right - Space : Throttle off - R : Restart
:joystick: (Xbox): - RT or Left stick Up : Throttle + - LT or Left stick Down : Throttle - - Right stick Left or DPAD Left : Left - Right stick Right or DPAD Right : Right - A : Throttle off - B : Restart
Tools I use:
- Engine : Godot 4.1.1
- Sound : My own recordings, Chiptone
- Music : Music 2000 (on Plastation 1), Audacity
- Art : Paint.net
Builds:
- Godot can export game for Windows and Linux. Unfortunately I only tested under Windows.
- No MacOS export because it's must be signed
Issues:
- If Windows block the game, don't worry, just extract the zip file before launching it.
Ratings
| Given | 0🗳️ | 4🗨️ |
The toy is very challenging starting from the 1st rocket which is a good thing imho because I replayed the heck out of it to put one. I'll probably trying to beat my best (1) soon.
So congratz for creating a game with good replay value.
The windowed version doesn't fit on screen and zooming the page creates very strange behaviour (the game seems rendered in absolute units while the UI is in relative units?), so when I try again it'll be on downloadable version.
not too challenging at first(you still have to put in orbit your first satellite )but it becomes tricky once you've launched the first satelitte it allow us to aprehend and understand the controls before serious business arrives, the first rocket is a tutorial on it's own .
Anyway it's fun .
Reminds me of the web games I'd play on a certain math-related website back in elementary school lol!
I found it very hard and the variance on the target zones is very high.
But cool concept and well done in the time!
I really like the menu and transitions is really well done can't believe you did that in 48 hours.
Fun game, good concept great execution, would have been nice to seen some fuel sliders though
Pretty fun
I like the Gravitar-style gameplay. I can manage to orbit satellites, but not to not collide with other satellites. The throttle needs those indirect controls to work with digital inputs, but have you tried to control it directly with an analog trigger?
PB: 6 satellites.
@rcxa Thanks for the feedback! You're right, the size of the game is a bit too big for the web.
@Sevansevan Thanks for playing. I'll have to test the different ways of managing screen size in Godot to avoid this kind of behavior.
@kartik-kini Thanks for the feedback! Making a UI in Godot is very simple, it's one of the strong points of this game engine.
@cyber-puffin Thank's for the feedback. I'm taking note of this improved off-screen rocket indication for a future post-jam version.
@poopgames Thanks for playing. It's easy to make animations in Godot. With the animationPlayer you can easily animate anything in the game. You have a fuel gauge on the bottom left by the way :wink:
@r8teful Thanks for playing. You are right, I have a lot of idea to improve this game like asteroid, aliens, bonus, etc.
@leparlon Gravity tooke me too much time to be effective :sweat_smile:
@Sentmoraap Thanks for playing. I didn't manage the analog controls, but it's definitely an improvement. Have you tested the web version under Manjaro or the executable version?
I had fun playing your game thank you !
Personally I think the game is hard enough without a fuel bar. There were several times where my rocket fell over and I had to use all my fuel just to get it off the earth, and I had no more to control the rocket. I also think you should make the launch zones bigger, but gradually decrease them as you successfully deploy more satellites.
Overall, you did a great take on the theme and made a fun game with it. Great work!
The gameplay is pretty cool, and the physics are well done! The size of the ring is actually perfect, making it easy enough and challenging at the same time.
I loved the small animation in the menu! Nice touch!
I'm not a big fan of the music track, but I guess it's just personal tastes. I'm wondering if the mood would have been different with a more calm space-y track.
Good game!
At first I kept going off screen (and the game didn't really end there a couple of times, it didn't register me leaving the playable area). Then I realized that you have to go really slowly. I also found it a bit weird that you don't actually need to get into orbiting trajectory, just to stay in the highlighted area for a few seconds.
Great job, I had a lot of fun playing the game and figuring out its mechanics!
I enjoyed learning and seeing how i was improving, but struggled to get to 3 satelilites.
Good one!