LD54 - Box Survival by burnedkirby
Try to survive for as long as you can!
W, Space, Up to jump
A, Left to go left
D, Right to go right
EDIT: I added the capability to do "lighter" jumps by releasing the jump key early. This update was done before the 48 hour deadline.

This entry was my first foray into making something with Godot. It definitely is a step up (several steps up) from writing games from scratch (which I used to do with previous ldjam entries, using libraries like Raylib). What I mean to say, is that this game was more of an experiment to test Godot and it has passed my test. I will not be voting other games (but probably will comment on them) since I am somewhat time restricted (currently taking a course) since I don’t think I was serious enough when making this game, so I don’t think it should get a rating. In the future, I definitely will be using Godot though, and hopefully with a game with more content.
EDIT2: Just realized ldjam.com allows to opt out of ratings, so I'll do that.
| Link | https://git.seodisparate.com/stephenseo/LD54_Box_Survival |
| Link | https://burnedkirby.com/ld54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/ld54-box-survival |
Ratings
| Given | 0🗳️ | 0🗨️ |

I especially enjoyed the patterns with mixed colors.
Maybe in contrast the "unified color" patterns were slightly less appealing.
Ultimately the slow-pacing doesn't encourage to start again since we know that the game will be too easy (?) for 1 minute. The game really shines when the box gets small.
Love the simplicity, and it was pretty addicting. Nice job!
P.s. I got to 136s, i tried really hard to beat that 150s but I couldn't even after like 10m of trying. It was a fun time trying tho!
Fun little game! I like abstract games.
I also didn't notice at first that the area was shrinking. :laughing:
On my second run I noticed that the orbs were aiming at a spot where I was before, so I could more easily predict what would happen.
I like the color palette of the orbs.
Well done :)