Tiny Tour by Bugord
Play this game on itch.io
Description
In this game you will take on the role of a chief urban island planner and builder. Your task is to create an efficient infrastructure, including roads and buildings, to ensure smooth traffic flow for cars and trains. Choose strategic locations to place intermediate points that allow vehicles to avoid collisions and delays. Construct a thriving island, manage traffic, and ensure the safety of pathways to pass levels!
How to play 🎮
- Build/erase roads for cars
- Place building near the roads to create intermidiate point for cars
- Try to avoid any road accidents
Screenshots 📸



Our team ⭐
Vasilev Alexey - Graphics and gamedesign - Amolker
Maksim Dolnik - Code and sounddesign - Maxds
Yury Kakareka - Code and leveldesign - Bugord
Special thanks for Kenney and his amazing assets that were base for our art
Contact us: grasstilegames@gmail.com
Hope you enjoy and thanks for feedback!
Ratings
| Given | 15🗳️ | 21🗨️ |
Little inconvenient, probably related to webgl player, the right click is not always fully responsive especially when holding it
Art is great, sound and mood perfect, and level design on point, simple but addictive.
GG
Best entry i played so far.
On itch.io the web version :
The game window on the site does not allow you to see the entire game area. It is necessary to switch it to full screen viewing to see the entire game area (left and right for some levels)
Well done with this masterpiece!
Outstanding work!
Seriously, your teamwork is incredible here, it's so polished and coherent all after a 3 day deadline. I actually can't think of anything inherently flawed that I experienced, so: keep it up, I look forward to seeing your next one! :beers:
Also fits theme well.
I could not get past this stage. :anguished:

Found a bug, you can succeed only by reaching a building if a path to the final flag does not exists, repro on the final screen: 
And secondary flags mechanic was too frustrating. At first I thought it's some kind of pause, but then I realized it's middle point for car path. Took more time than it should be imho
Really enjoyed it overall! Great work, thank you for your game!
I would love if the crash was more satisfying, like car crunches and smoke goes up? But that's nitpicky.
You have a lot of great levels that ramp up in challenge. My brain is tired now. :stuck_out_tongue_closed_eyes:
Huge props to the dev team! Especially the artist and audiocomposer who brought the game to life with such a calming atmosphere :)
I have to say the puzzles were really well designed! There was always a trick to it and it wasn't obvious as soon as you loaded into the level, you definitely managed to strike a good balance between making it too hard and too easy. Being able to making this game in this short amount of time is impressive, but having time to also make good levels is fantastic.
Only nitpick is that the music got a little bit repetitive, especially when I got stuck on a level. I had to take the headphones off to focus, but I thought the music was fine until I got stuck :smile:
Would do well on mobiles, I bet :)
Wanted to ask for score chasers if you were fine with me playing some gameplay of your game in the background in the waiting period / intermission. In the waiting period its going to cycle between gameplay of a bunch of different games in the background (with music from games in the jam playing as well)
Congrats!