Floodwater by John Gabriel

A flooding cave is a terrible place to find yourself - especially if you happen to be water-soluble.
In Floodwater, you must ascend through a series of eight floors, solving puzzles to clear a path as you race against an ever-expanding pool of deadly water.
The game can be controlled entirely with the arrow keys. If you get stuck, you can restart a level by pressing X.
Ratings
| Given | 23🗳️ | 28🗨️ |
The level design is very well thought out. I love the "show, don't tell" that you've implemented throughout the levels, and the difficulty strikes a perfect balance of struggle and success.
The music is an absolute bop, and the graphics are wonderfully nostalgic.
Thanks for making this; I had a great deal of fun.
320 steps with one death.
Took me a while to start it though, I could not make out what key I had to press.. basically tried my full keyboard and something worked!
Liked how the game taught me the new mechanics organically, good job on that!
Music and art is fitting!
Congrats on finishing the polished game! I wish there were more levels!

Great game, very good polish, all actions have sounds to them, nice music.
Very impressive! Would have loved a few more levels!
This was fun and this fits the theme well, good job!
( I played until the end )
Well done!
If there was a level design rating category, I'd give you 5 stars there :clap:
I really liked to play this entry :D

Beautiful pixel art graphics and really impressive scope with the audio and graphics for a compo entry. Awesome Job!
It did have me hungering for harder puzzles by the end of it though. Overall it felt very polished and was a great bite-sized experience perfect for Ludum Dare

Anyway, very nice game! It was a pretty unique twist on a sokoban, and you managed to make an impressive amount of mechanics and levels for the time limit. The levels were a bit on the easy side, but the final one still gave me some trouble, so it was fine. I also liked the music and graphics. Some sort of display for when will the water move and when will it not would've helped, but other than that, great entry!
Good job!
[Screenshot 2023-10-04 091848.png](///raw/2f4/d4/z/5f763.png)
the last level i swear i did it same way like 20 times and then suddenly it worked ? .. i mustve been wasting a move or something??
Would love a bit more levels, but that's always expected in a jam.

I love the 8x8 pixel art style it works well with this turn based puzzle game.
Very nice game :)

Found myself needing to try be quick but also not having enouch time to survey what needed to be moved before it was too late, so first look at a level was never really a chance.
Good game though, nice one
I took a little to get the controls lol, it was a quite fun game tho, and the pixel art was very charming
Very well done and thank you for the experience!
Bravo, some really fun puzzles in this one, and the music was great!
My only comment is that it took me an embarrassingly long time (until the final level) to realize that the game was actually tun based. I was running around like a madman clearing levels because I thought it was time based and I needed to move fast. I think the last level required exact movement, so once I realized I could go at my own pace it changed the game. Maybe make that more apparent somehow? Or maybe it was written somewhere and I'm just a moron?

Moreover, the intricate level design makes it very entertaining even with simple rules! I also love that it progresses step by step before getting to the main gameplay.
It's very thoughtful and appreciated :)
I have a feeling this is the prototype to some full project! Really hoping we can see more of this one.

@technonugget Not sure if someone told you yet but Pico-8 can export the whole game as a "cartridge" png image, see [P8PNGFileFormat](https://pico-8.fandom.com/wiki/P8PNGFileFormat)
The only little nit I have is the main menu, took a while for me to figure out I had to press C, damn font..
Grats on a nice jam!
Short but very fun puzzle game! I liked the level design a lot