Colorspace by Znurre

[raw]
made by Znurre for Ludum Dare 54 (COMPO)

Screenshot<em>20231001</em>161355.png

My goal for this LD was to create a simple game using my own language - fluenc. Check out the source if you are interested!

Your goal is to populate the playing field with an exact amount of colors, according to a specification. The catch? You only have limited space to do so! So you need to get creative.

You change the active color using your mouse wheel, and can switch between 3 primary colors (red, green and blue). You can also blend colors to form new, extended colors! Blending any 3 colors gives you gray.

If you get stuck, you can reset the current level by pressing 'S' on the keyboard.

Can you manage to finish all 8 levels?

Ratings

Given 0🗳️ 5🗨️

Feedback

Lakea
01. Oct 2023 · 17:02 UTC
That is a very good puzzle game, loved it although poison river had me reset a few times, but I did get there, I will come back to leave a rating once they open.
LDJam user 336676
02. Oct 2023 · 04:08 UTC
This is a very good puzzle game, you should be super proud considering it was written in your own language
September-XYZX
02. Oct 2023 · 06:17 UTC
Very fun puzzle game, and very smoothly constructed. I only have two real issues which are fairly minor:

It would be nice if the scroll selection looped, so you could keep scrolling in the same direction and cycle through repeatedly.

The learning curve was a bit steep. It felt like I wasn't even out of the tutorial before the puzzles got very tricky. For a future release, it would be nice to be able to select from more puzzles, so you can get more gradual practice.
LDJam user 299751
02. Oct 2023 · 12:51 UTC
The fact that you used your own language for this game is amazing! I really loved that puzzle and even got to the end! There is only one minor feature that I would love to see here - level number somwhere in the UI.
xinux
02. Oct 2023 · 16:27 UTC
Knowing the stack behind this, it's no small feat. Great use of a limited feature set. Well tuned difficulty.
Sentmoraap
02. Oct 2023 · 18:31 UTC
Nice idea, I would happily play harder levels after those 8.

+ thank you for the Linux builds. The “not AppImage” binary works on Manjaro.
+ extra kudos for using your own language.
Tudvari
05. Oct 2023 · 14:24 UTC
Nice, unique mechanics! You should be proud of coming up with it. :) But maybe it's just me, but it feels a bit too hard. I had to reset a lot of times and I realised too late that I made a mistake, causing me to waste a lot of time. But maybe I'm just not a puzzle guy, or I need more practice. Anyway, keep up the good work, nice!