Though I Walk by AdamCYounis

Solve creative platforming puzzles as you guide a wayward hollow through the shadow of death. Collect all the chalices to show your skill, though finishing is achievement enough!
Notes: - Try and keep your soul and body on screen at the same time to avoid unnatural death - The levels can crush you if you're not careful! (You'll see what I mean) - There are 10 levels total, runtime should be 5-10 mins - If you're stuck, try moving your soul around!
Controls: - Movement: WASD / Arrow Keys - Reclaim Soul: Ctrl Key - Control Soul: Shift Key (toggles on hold)
| Link | https://github.com/adamcyounis/LD54 |
| Link | https://uppon-hill.itch.io/though-i-walk |
| Link | https://uppon-hill.itch.io/though-i-walk |
| Original URL | https://ldjam.com/events/ludum-dare/54/though-i-walk |
Ratings
| Overall | 12th | 4.24⭐ | 175🧑⚖️ |
| Fun | 58th | 3.966⭐ | 177🧑⚖️ |
| Innovation | 9th | 4.52⭐ | 177🧑⚖️ |
| Theme | 157th | 3.777⭐ | 177🧑⚖️ |
| Graphics | 11th | 4.414⭐ | 176🧑⚖️ |
| Audio | 122th | 3.447⭐ | 172🧑⚖️ |
| Mood | 9th | 4.185⭐ | 175🧑⚖️ |
| Given | 15🗳️ | 37🗨️ |
Great Job!!!
Btw. source code link doesn't work, maybe the repo is private?
The mood and the graphics are the highlight and it controls pretty smoothly.
My only complaint is the fiddlyness of the edges of the screen at certain levels, but it does help that claustraphobic feeling. Wish there were more levels in tune with the theme like that.
At some points in time I would have liked the character to move with the parallax platforms on the horizontal axis like it does on the vertical (which would have saved me some context switches) but this is a nitpick :D
If I had some constructive criticism to give, I don't know if it was a design choice, but the fact that the platform sometime "slid" under the player when controlling the soul was a bit confusing and frustrating to me, and I would have preferred otherwise. I also encountered a small bug when trying to go backwards (fell from the level). Other than that great job!
If I had to say one thing, it's that I found the game a bit easy except for the last level where it got a bit more challenging, and that was very cool :D
But anyway, this is the best I played on LD54. Great game!
My only gripe is that having these two entities to control is probably not the greatest of things if this game went on for a long time. Though I feel like that is a very small issue.
I would love to see you flesh out this idea with more levels and make it a nice mini game with polished backgrounds. I want to see more of that background from the red level with lights and details.
Rating: 8.5/10
Great game, very enjoyable with a unique twist I haven't seen before!
All 5!
This was a masterful creation. thank you so much!
good art too, it was very atmospheric.
Great game though, from art, sfx to implementation of the theme, good job!
Also, I think I've watched some of your videos recently :sweat_smile:
Side note, the early part to introduce the mechanic, before you get control of it, is really nice too. That would probably make a cool game as well.
I really wanted my character to stick to platforms as I was moving them, especially for the last(?) area where the whole idea is to traverse upwards, back and forth across the screen. The art was really lovely, and I think you *nailed* the less is more aesthetic you were going for -- something tells me I'd benefit from an artstyle like this in my own games! :laughing:
But, I'll end off by saying, this was *fantastic for your first Godot game!!!* I'd be proud if I could get anything done (especially for compo) only having learned the engine earlier that week. I may have to come back here and scale my ratings after playing more than *two games,* but overall, I loved that! Nice work, as always! :beers:
A change of perspective is a rather interesting mechanic to use for the game design!
p.s. this is Chloe. Jamie & Lucy's Chloe.
I reeeeeeally wish there was a soundtrack to it. Something atmospheric, epic and orchestral to go with the art would've been really cool. Otherwise excellent job! Unique gameplay, mixes with the theme really well.
I also love the visuals and the music in the beginning, super atmospheric! Unfortunately the music stopped at some point and it was a bit quiet for the rest of the game, but I think this is the only thing I can criticise :)
Controlling the soul was sometimes difficult and I was thinking maybe it would be nice to control it with the mouse.
Overall a very good game 😀
Really cool to play !
The sprites were great. The audio fit the mood. I loved the deathly theme. All-around, good job!
At one point, I wandered off to the left, hoping I could get back to the previous screen, but instead, I just got stuck offscreen (screenshot attached).

Well done!
Missed some atmospheric music. Grats and good luck!
(I almost made it to the end, but I accidentally hit ctrl+W which closes the tab apparently... cursed firefox)
One problem I had was the character didn't stick to the platforms he was standing on, sliding off instead, but I enjoyed the game nonetheless
I feel like there's a ton of depth in this mechanic waiting to be explored should you choose to. Really fun and beautiful entry.