Doubling ground crew by gilborn
First things first:
The most important Key is "R" for restart ;-)
You are a crew member of a spaceship, getting beamed down to a unknown planet to search for the former, lost ground crew. Try to find out what happened!
Controls: - Move: wasd - Aim and shoot: Mouse 1&2 - "R" for restart - "F" remove monologue
You have to shoot every enemy before you can proceed a level. The rest: Play to find out and have fun!
This is my first game with Gamemaker, didn´t want to use Unity this time because of their current payment politics. All went smooth the 2 days, at the end it was a little bit of a downer to get no .exe and that you have to make an oracle account to be able to share the game with others...
Since it was my first time with the engine, I decided to make the game very close to a tutorial series I found on Youtube (Video is called "GameMaker Studio 2: Complete Platformer Tutorial (Part 1: Basics)" by Shaun Spalding).
Thank you @shaunjs, it got VERY CLOSE to your game, although by far not complete ;-)
Sound FX was made by "https://sfxr.me/". Graphics mostly done in Gamemaker, some with GIMP.
Focus was to: - get several enemys - several levels - have a good presented story in it Turned out to be very loose on the theme, I had in mind that the doubling enemys where filling the screen much further...
Despite of that, I like the Idle animation of the Player ; )
| Link | https://gx.games/de/games/2rjvvl/limitedspace/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/doubling-ground-crew |
Ratings
| Overall | 205th | 3.481⭐ | 28🧑⚖️ |
| Fun | 120th | 3.722⭐ | 29🧑⚖️ |
| Innovation | 192th | 3.352⭐ | 29🧑⚖️ |
| Theme | 343th | 2.537⭐ | 29🧑⚖️ |
| Graphics | 229th | 3.296⭐ | 29🧑⚖️ |
| Audio | 204th | 3.093⭐ | 29🧑⚖️ |
| Humor | 103th | 3.185⭐ | 29🧑⚖️ |
| Mood | 177th | 3.333⭐ | 29🧑⚖️ |
| Given | 37🗳️ | 34🗨️ |

An ominous evil force, so strong, so inevitable xD
Nice game! Adding coyote time would be nice
PS: I feel you on the Unity thing, I'm in the same boat as I started learning godot a month before the jam and felt like might as well try, I never used 3D godot before the jam and just winged it, gamemaker is a fun alternative, I also do recommend godot as it is similar to Unity, really hoping these smaller engines become true competition for Unity now...
Anyways, the duplication mechanic was pretty rad. I could see it getting really out of hand if there were a physics system and they could stack on each other. Something like tribbles where they don't really move but just keep getting bigger and bigger.
I am always interested in where the participants get their music from. Normally I do it with https://musescore.org/de (I read a book about composing music), this time, time ran out.
The colliding (and therefore stacking) enemys where also in my mind, but, same thing as with the music...
PS: By the way: The best sound of your game where the falling enemys ;-)
It got hard pretty fast when there were reds and yellows together. I'd be interested to see what happens if you kill the enemies with 1 shot.. then increase the amount instead! Possibly give the player a couple of lives to play with.
One thing I find helps with audio, I don't know if it's easy in Gamemaker, but putting a small random change in pitch on repeating sounds like jump and shoot makes it feel different with little time spent.
Nice jam though, and good luck on your journey away from Unity!
The controls felt a bit rigid, but overall, I enjoyed the mood and game play.
Nice entry overall. GG.