Sheep in Wolf's Clothing by LDJam user 285972
'Sheep in Wolf's Clothes' is a short interactive visual novel (?), where you collect sheeps that got stolen.
!!This game has AUTOSAVE, which works properly in DOWNLOADABLE version of the game!! !!Please check it out for best experience!!
FEATURES * lots of cute sheeps as well a cute sheep boy * a whole dungeon to explore! * cute retro aesthetic and also lots of pretty art!! * funny, probably * 2 endings in total!!
CONTROLS * Use [← ↑ → ↓] to move. * Use [Enter] to interact. * Use [Esc] to cancel.

TEAM CREDIT * Mary - Props & locations pixel-art artist; * Shabby sparrow- dialog writer, art direction, game developer and some of the pixel art ; * bun_tired - character art, support game developer
OTHER CREDIT * BGM by Alexander Blu * PLUGINS by GALV * AUTOSAVE Plugin by Felski

Made in 3 days For Ludum Dare 54: Limited Space. September-October of 2023.

| itch.io | https://bun-tired.itch.io/sheep-wolf-clothes |
| Original URL | https://ldjam.com/events/ludum-dare/54/sheep-in-wolfs-clothing |
Ratings
| Given | 36🗳️ | 70🗨️ |
@qaolin , yay!! Glad to hear that ♡
@don-fouts , thank you so much for your kind words! We glad we were able to create something somewhat complete <3

The puzzles with stones were too easy, I expected a bit challenge there.
Still, this is really a polished project, the art and the whole vibe is really consistent.
On the dev side, did you use some framework for JRPG games or wrote everything from scratch?
The game actually does have autosaves but for some reason they do not seem to work in web version of the game ;w;
We have included the Downloadable version of this game both on itch.io and ludum, so if you feel like it, please try it!
I'll also put a notice about this issue on the web pages for future players to know! Thank you!♡
And cool character designs (even for the sheeps!)
(What is the thing I'm pushing in the puzzle part? It looks kinda sus)
Looks great, dialogues are funny. When I found out that I can use my mouse the game became much more fun
The puzzle system is greatly inspired by undertale, so the "thing" that MC is pushing is supposed to be just a big rock :,-] Maybe because of the limited color pallet it wasn't as intuitive, thanks for the feedback!
The mouse is possible to use due to RPG maker MV preset, but we found out that sometimes it messes up with puzzles because of the high speed, so use it at your own discretion!
but for some reason I can't get past the second ram... He killed me twice and I have no choice but to play from the beginning. I don't want to go through the whole game for the fourth time, even though I'm sorry that I can't see what the other end looks like. unfortunately, the game seems unfair to me because the first time I played I beat the ram without a problem with only attacks. in other passages, I always missed the last attack before death, which seems extremely unfair to me, since there is not much tactic in the game.
even so, I rate the game extremely positively and I don't want to include bad luck in my overall rating. good work. :)
this game does have an autosave to make it less tedious to replay it from the very start but for some reason we couldn't figure out why it wouldn't properly work in the web build of the game. for that instance we uploaded downloadable versions of the game as well included a notice about it at the top of both ludum and itch.io pages, our bad for not figuring it out and not making notice even more noticeable.
if you'd ever feel like coming back to this game, please use a downloadable version of it. but it's ok if after so many replays of it you would not want to!! -- i can record and upload the other ending on youtube if it would fulfill your curiosity! just let me know!!
thank you so much for playing it and investing so much time and effort in it! i really appreciate it a lot! really, thank you! <3

Congrats and keep the good work
Well done! (Happily I always won against my opponents even though I did not really understand all the stats in the battle screen ^^)
Glad you enjoyed the humor!! I enjoyed it a lot, too! @shabby-sparrow did a great job with that <3
Remark : From what I am understanding from your description, you have not made the audio of the game so please opt out from it as it's unfair for people who made the music for their game.
Keep up the good work ! :smile:
oh!! right, thank you so much for telling me about that! i hope i turned it off correctly and it's no longer showing...? sorry for keeping it up for so long ;w;
thank you a lot for both your remarks and comments!! they mean and help a lot!! <3
Cool story and tiny gameplay.
One question, what is the amazing soudtrack? Who made this?
Now it may seem I just have negative reviews cause of the comments I've left but that's so far from true, I think this game was incredible, and I just wanted to leave these comments in case you'd like to find ways to make your game even better! Great job!
Could use some extra things to do, but other than that good for a gamejam!
the music was created by Alexander Blu (https://www.facebook.com/pages/Alexander-Blu/216767388389934) and provided by site https://orangefreesounds.com/ !!
I tried my best to properly credit it, putting artist's links on itchio page as well include a file with full credits for each melody, plugin and our team's additional links to check out.. but if there's a way to improve on that please tell me!! I'm still learning best ways to do that, so any tips would be appreciated!
Thank you so much for playing and reviewing our game! I hope my answer was helpful, too!!

i'll make sure to write down your feedback and try my best to improve the game once i'll get a chance to work on it!! thank you!!! <33

On a serious note, I wasn't expecting this to turn into what it did. The graphics and sound are great, and while the gameplay itself is a little easy, the hilarious storyline makes up for it. I love how the farmer is just 100% done with the whole thing. I got Ending #2 and I'm not sure what you're supposed to do differently to get Ending #1 (lose the final battle, perhaps?) My only real complaint is that the dialogue has a lot of spelling and grammar issues which detracted from the experience at a few points.
Overall, though, great job! I look forward to seeing more games from you!
Oh!! Yeah, I'm sorry if those made your experience worse - our whole team are non-native english speakers and we didn't possess anyone who could have properly checked on that... but we tried our best to fix at least the most ridiculous mistakes that were created during late night writing :DDD
Mhm! Other than that loosing battles only results in obtaining 'Game over' screen, though I realize how good it could've been to make an ending for losing a boss fight. It's just at the time we didn't have resources to add another ending (and to be precise the #1 ending was a last minute decision, already).
Thank you for taking your time and playing our game! And thank you for review, too! It means a lot <3
I think the combat system was not necessary. In my opinion, we mostly played to see each sheep's reaction. I love the one that moves super fast :smile:
The gameplay is really basic and has very little to do with the theme. The fights are very easy, feel a bit out of place and not very well thought through. I sadly did not enjoy playing.
I think a puzzle mechanic that actually made use of the limited space of each room wouldve elevated the gameplay.
That being said, the art is amazing. It is what drew me in to play this entry and why i finished the run.
+ lovely artstyle & character design
+ coherent color palette that's pretty to look at!
- in the beginning I was a bit confused as to what was going on -> maybe some clearer dialogue could help clear up the confusion! but I understand your native language isn't English and it's still understandable as it goes on!!
+ very nicely selected BGM for the fights (it makes them seem so mysterious! especially the first one when you don't expect the battles yet!)
- I find the stone puzzle a bit repetitive and unnecessary. as an alternative I would suggest maybe something like a question that a sheep asks you/ required amount of sheep to collect/ a battle you need to win each time to open the next door?
+ Ending 02 made me smile :)
other than that i'm really glad that there was at least some things that you enjoyed! thank you so much!! <3
I'm sorry that some grammar issues slipped through in the development, we will probably release a fixed up build with all of the feedback combined sometime later, so I will keep that in mind.
The second ending (spoilers) is rather a joke one, after collecting the last sheep you can just... exit the dungeon. No confrontation needed, you can just go straight home :,-]
- The fights were a little simple, not much too do.
- The puzzles were also quite simple, also when turning while pushing a block sometimes pushed the block away from the character along the track (push block upwards, turn right, the block moves left), not realistic but it's not really a complaint.

swish swish ♡

The art is absolutely incredible, this is the prettiest game I have played so far! I love everything about the visuals, it's filled with so much charm!! Peak character design (especially the sheep boy), and the sprite work is very good too. I think the Gameboy palette is a super cool touch too!
The writing was great too!! Really liked the little story as well as the dialogue was cute and it made me smile!
The gameplay is a bit simplistic, it would help if the puzzles were a bit more complex, also the battles had a higher difficulty, but for the time it was made in it's good!
You all did a great job on the game!
If only the puzzles were more interesting (to push the stone, no need for intellect) the game would be perfect!