Mechanical Mutiny by simex
Mechanical Mutiny is an exciting team-based tactics game that plunges players into a high-stakes battle against a rogue AI uprising. Assume control of a squad of robotic heroes and join forces to combat this digital menace. Below are the game controls that will empower you to navigate the conflict and emerge victorious:
Movement Controls:
- W/A/S/D keys: Utilize these keys to direct the movement of your robotic squad.
Employ strategic positioning to gain the upper hand against the rogue AI and its mechanical minions.
Camera Controls:
Middle Mouse Button (scroll): Scroll your mouse wheel to zoom in and out, allowing you to adjust your view of the battlefield. Zoom in for precision and zoom out for a comprehensive tactical overview.
Right Mouse Button (hold and drag): Hold down the right mouse button and drag to pan the camera, granting you the ability to explore different regions of the battlefield and plan your next moves effectively.

Can your squad thwart the relentless assault of the rogue AI and rescue the future from its digital rebellion? Discover the answer in "Mechanical Mutiny"
By carefully managing your squad's inventory space and optimizing the components they carry, you can maximize your chances of successfully completing missions and taking down the rogue AI in "Mechanical Mutiny" Every choice you make regarding inventory will impact your team's performance and the outcome of the battle against the digital rebellion.

| Link | https://simex.itch.io/mechanical-mutiny |
| Original URL | https://ldjam.com/events/ludum-dare/54/mechanical-mutiny |
Ratings
| Overall | 523th | 3.619⭐ | 23🧑⚖️ |
| Fun | 380th | 3.667⭐ | 23🧑⚖️ |
| Innovation | 841th | 3⭐ | 23🧑⚖️ |
| Theme | 797th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 262th | 4.119⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 24🗨️ |
Not the best at x-com style turnbased, but it was very enjoyable!
Very endearing and fun characters.
And great sound design and music!
Rewarding combat and promising upgrade system
We wholeheartedly agree with your feedback, believe me the shortcomings annoys us more than you. 😣
The main reason the tutorial section is so slow is because the audio triggers for the intro voice lines are based on tile position, so if you could move faster, you’d trigger all the audio clips at the same time 😓 There was also a thought that a slow start would help orient the player? Not sure, all I know is that it annoys us too.
@darkwolf you are 100% on point with the balance issues, and that the UI should be more clear in terms of what items do. But you know the nature of jam games and time pressure. We were still adding and refining things during the last 15min 😂
@cardboardmoon it’s really unfortunate that you ran into that softlock bug, it was a constant demon during development, and I thought we managed to squash it… oh well.
If I had to complain about stuff my only problems were with the UI and the SFX.
The death sound is way too loud. It actually gave me a jumpscare the first few times I heard it.
And the UI for selecting attacks sometimes doesn't work. I'll click on the icon and the grid doesn't show up. Sometimes, the grid will stay on other players if I end my turn while attempting an action. It's weird.
Other than that this was a fun time, and I liked playing it. Good work.
- With the windowed mode I cannot see the bottom of the screen
- The .rar format is not open. It is better to use .zip when you want everyone to be able to access the file. Even though it is free for personal use, you are not always allowed to install winrar. The .zip format is natively supported almost everywhere.
Anyway, this is a good job !
:dvd: :dvd: :dvd: :dvd: :dvd: