Mechanical Mutiny by simex

[raw]
made by simex for Ludum Dare 54 (JAM)

Mechanical Mutiny is an exciting team-based tactics game that plunges players into a high-stakes battle against a rogue AI uprising. Assume control of a squad of robotic heroes and join forces to combat this digital menace. Below are the game controls that will empower you to navigate the conflict and emerge victorious:

Movement Controls:

  • W/A/S/D keys: Utilize these keys to direct the movement of your robotic squad.

Employ strategic positioning to gain the upper hand against the rogue AI and its mechanical minions.

Camera Controls:

  • Middle Mouse Button (scroll): Scroll your mouse wheel to zoom in and out, allowing you to adjust your view of the battlefield. Zoom in for precision and zoom out for a comprehensive tactical overview.

  • Right Mouse Button (hold and drag): Hold down the right mouse button and drag to pan the camera, granting you the ability to explore different regions of the battlefield and plan your next moves effectively.

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Can your squad thwart the relentless assault of the rogue AI and rescue the future from its digital rebellion? Discover the answer in "Mechanical Mutiny"

By carefully managing your squad's inventory space and optimizing the components they carry, you can maximize your chances of successfully completing missions and taking down the rogue AI in "Mechanical Mutiny" Every choice you make regarding inventory will impact your team's performance and the outcome of the battle against the digital rebellion.

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Ratings

Overall 523th 3.619⭐ 23🧑‍⚖️
Fun 380th 3.667⭐ 23🧑‍⚖️
Innovation 841th 3⭐ 23🧑‍⚖️
Theme 797th 3.286⭐ 23🧑‍⚖️
Graphics 262th 4.119⭐ 23🧑‍⚖️
Given 20🗳️ 24🗨️

Feedback

Plundre
02. Oct 2023 · 22:42 UTC
Really a fun one!
Not the best at x-com style turnbased, but it was very enjoyable!

Very endearing and fun characters.
And great sound design and music!
Rewarding combat and promising upgrade system
GreenPig
04. Oct 2023 · 05:11 UTC
This really looks great and is pretty fun. Fun ideas all around and loved the music as well.
CardboardMoon
07. Oct 2023 · 22:14 UTC
You nailed the graphics, they're really cool and feel original! Unfortunately, I had the game soft-lock a couple times, where I had ended one of my turns and it just got stuck on that same robot with no options to do anything and enemies not taking any turn either. I liked the idea of salvaging parts to upgrade your stats, but getting to those first piles is pretty slow. If you update this further, consider bringing them within immediate reach of the player so they can get through the first section in two turns. That would keep the excitement high for what's beyond the first door, and teach the inventory system a lot sooner than it is being taught now. The robot voices are an awesome touch, brings things to life really well! I would have loved more SFX for other actions/events like opening the scrap pile and adding parts to your inventory. Good job, keep it up!
LDJam user 184264
07. Oct 2023 · 22:42 UTC
Overall I'd say its certainly not perfect, but it is a charming take on a classic genre. It might just be that I'm bad at the genre, but the first few rooms felt surprisingly difficult. Also, the later rooms seemed to get easier, scaling slower than I was upgrading. The upgrades felt good, although it was a little unclear which upgrades would add abilities or just be a passive upgrade without spending turns trying them out. Also there were a few times that I would try to switch to a different ability and forget to cancel the current one, resulting in shooting the wall. Still had fun though!
🎤 simex
08. Oct 2023 · 09:24 UTC
Thank you so much for taking the time to check out our game!
We wholeheartedly agree with your feedback, believe me the shortcomings annoys us more than you. 😣

The main reason the tutorial section is so slow is because the audio triggers for the intro voice lines are based on tile position, so if you could move faster, you’d trigger all the audio clips at the same time 😓 There was also a thought that a slow start would help orient the player? Not sure, all I know is that it annoys us too.

@darkwolf you are 100% on point with the balance issues, and that the UI should be more clear in terms of what items do. But you know the nature of jam games and time pressure. We were still adding and refining things during the last 15min 😂

@cardboardmoon it’s really unfortunate that you ran into that softlock bug, it was a constant demon during development, and I thought we managed to squash it… oh well.
real_flamingicecubegames
08. Oct 2023 · 21:07 UTC
Really well polished game. Pretty fun to complete, if a little unbalanced. I actually let my other teammates die and just put all of the equipment onto the blue guy. Made an unstoppable killing machine that could walk around an entire room, heal, shoot with pinpoint accuracy and deal a shit ton of damage on top of that.

If I had to complain about stuff my only problems were with the UI and the SFX.

The death sound is way too loud. It actually gave me a jumpscare the first few times I heard it.

And the UI for selecting attacks sometimes doesn't work. I'll click on the icon and the grid doesn't show up. Sometimes, the grid will stay on other players if I end my turn while attempting an action. It's weird.

Other than that this was a fun time, and I liked playing it. Good work.
TurboTartine
10. Oct 2023 · 11:16 UTC
The game seems really good. The graphics are simple but really efficient, polish and easy to read. Unfortunately, I have a strange bug that prevents me from playing. As soon as I use an action other than "move", the "move" action no longer works and I'm stuck. But reading the other comments tells me not everyone has the problem. 2 minor things:
- With the windowed mode I cannot see the bottom of the screen
- The .rar format is not open. It is better to use .zip when you want everyone to be able to access the file. Even though it is free for personal use, you are not always allowed to install winrar. The .zip format is natively supported almost everywhere.

Anyway, this is a good job !
Kjip
10. Oct 2023 · 14:09 UTC
I had a great time playing this game! The artstyle is amazing, and the game feels pretty polished. Only issue is the UI, as others have pointed out, but other than that, i had a blast!
fatEmperor
10. Oct 2023 · 16:51 UTC
A very cool made project. The game is fascinating. Great job.
Ganiester
20. Oct 2023 · 17:34 UTC
Now this was a fun and well made game! Can't believe you managed to do this in the time given. Graphics are stunning and the gameplay is great. It might be a bit unbalanced or I might have been lucky with the drops. Made one super robot that insta killed everything and could run across the map ;) Well done!
oillen
20. Oct 2023 · 21:01 UTC
I am really happy you are working together again - you do compliment each other more than one might think. Mechanical Mutiny has some issues, but with some tries it works out quite well. Initially I thought it is some kind of a Party-Versus game using a hot-seat-turnbased system, because I didn't read any instruction and just wanted to try out the game. The game follows some standards so it was no moonlogic to figure out the inventory system and the tooltips were quite helpfull,too. And making any form of strategy game feed in to my biases.

:dvd: :dvd: :dvd: :dvd: :dvd:
oillen
21. Dec 2023 · 13:29 UTC
![Meme_HengenSimex_Barbarians.png](///raw/84b/1/z/6090b.png)