Space Infestation by Thierry
Space InfeStation
Escape the ever growing doom of an alien hive that has infested your space station. Run for your life as you run out of space! Not only is the toxic hive species overgrowing every tiny bit of space, it hunts you with hordes of mutants.
What can help in such dire situations? Of course, FIREPOWER!
You've been equipped with the most advanced weapons systems available!
- FULL-AUTO MACHINE GUN firing over 1000 rounds per minute!
- FULL-AUTO SHOTGUN firing multiple rounds at the same time!
Controls:
- AWSD: Movement
- Space: Use/Interact
- Mouse: Aim
- Escape: Menu
- ALT + F4: Quit Game
- 1: Switch to rifle
- 2: Switch to shotgun
COMPASS: The compass in the bottom right shows you the way to your destination!




| Link | https://zhed.itch.io/space-infestation |
| Original URL | https://ldjam.com/events/ludum-dare/54/space-infestation |
Ratings
| Overall | 442th | 3.69⭐ | 31🧑⚖️ |
| Fun | 135th | 3.982⭐ | 30🧑⚖️ |
| Innovation | 809th | 3.054⭐ | 30🧑⚖️ |
| Theme | 630th | 3.536⭐ | 30🧑⚖️ |
| Graphics | 529th | 3.679⭐ | 30🧑⚖️ |
| Humor | 624th | 2.768⭐ | 30🧑⚖️ |
| Mood | 411th | 3.714⭐ | 30🧑⚖️ |
| Given | 26🗳️ | 40🗨️ |
I think i got close to the end but you have a door that opens (going to the right, if it helps) that just drops you into space/the abyss . I think that's a bug.
BTW I met the unlocked door bug at the end of the world too XD
The graphics are great, I love how you guys used shader effects, it is really rare to see them used well in a Jam. The game was fun, the UI worked extremely well, and I loved the rate of fire and handling so many targets was very satisfying!
I was hesitant to download this (almost 900 MB is a lot), but it paid off, the game is fun and atmospheric, even if not very innovative. I also like the graphics and sound effects. Some pain points/nitpicks:
- Some sound effect or a visual hint that I'm getting hurt would be helpful. One time I was down to 25% of health but I didn't even notice when that happened.
- The floor infestation thing could be a blocker. On my first playthrough, I had nowhere to go, because the red thing covered the only path forward, since I was habitually first exploring the rest of the pathways.
- There was never really any shortage of ammo, so there was little point in having the ammo be finite. As was previously mentioned, reloading could pose a challenge instead. Things can get hectic very quickly though, so if implemented, it should be balanced carefully.
- The shotgun was, IMHO, a lot less powerful than the assault rifle, so I didn't use it.
- I had to be careful with the mouse cursor to prevent it from slipping to the second monitor. It would be better if it was locked to the game.
Overall, very nice entry :thumbsup:
@captainzo @mvasko2 @mindhijacker @mvasko2
Thanks for the feedback guys!