LD54 A Space Station Odysee by LDJam user 4312

[raw]
made by LDJam user 4312 for Ludum Dare 54 (JAM)

In ”LD54 - A Space Station Odysee” you micromanage survivors of space station with a critical malfunction. Search the space station for resources to repair malfunctioning systems or construct buildings to create yourself some saferooms. But always look out for your Oxygen supplies.

Select you character with a left-click and move it with right-clicks.

You can open boxes on your position with right-clicks.

Edit for v1.1: Changes to values initially for debugging that made the game uncompletable.

Ratings

Given 30🗳️ 41🗨️

Feedback

manabreak
03. Oct 2023 · 12:16 UTC
It was quite difficult to figure out what you're supposed to do and how to build stuff. I ended up dying before I could get anything done. :/ The mood was cool, and with a little bit of more instructions, this could be lots more fun!
f1tzy
03. Oct 2023 · 12:21 UTC
The path finding is well done but the game feels a bit empty.
minjutin
03. Oct 2023 · 12:23 UTC
It's always nice to investigate space ship labyrinth and collect resources. Has potential
Martta
03. Oct 2023 · 12:39 UTC
Ah looks like that I accidentally played the version that was uncompletable... What a waste of time trying to complete the game... :D The game is quite fun, but lacks some polish. The music seems to stop playing after certain amount of time (you need to set the looping from the import setting in Godot and then reimport). I think you should have went for little bit smaller set of features. Now there were too many different resources for example. I really liked the fact that you could find new companions around the space station, but the RTS-style controls still felt little bit unnecessary. I think that one of the survivors should be selected at all times, no need for unselecting them. I see great potential with this game with little bit of polishing!
LDJam user 346943
03. Oct 2023 · 12:59 UTC
The pickup is a bit clunky, that you have to click 2 times, one for getting there and one to pick it up. Also the pathfinding: If I click multiple times the character bounces in a weird way.
I sadly couldnt finish it since I was missing 1 Duct Tape and one box was spawned on the wall. :c
The game overall dragged on for a bit too long, I didnt need to build any generators as even Oxygen Sealers I had to use sparcely.
The micromanagement did not find a good place in the game yet, as I didnt find the need to do anything simultaneously and then also manage all the oxygen levels. maybe some kind of parallel mechanics, like switches/levers that need to be pulled by multiple units at the same time would be fitting here?
Maybe a mechanic, that you power on whole quadrants or connected rooms would make more sense I feel and would encourage to gradually explore more of the space station, to maybe then upgrade something in the part you already powered on?

Anyway good game, the music stopped at some point, and didnt loop, but I think it was fitting, eventhough it was quite loud!
WilloXs
03. Oct 2023 · 14:31 UTC
I agree with the others that the controls are a bit too clunky. I dont want to make any suggestions just the feedback that they didnt work as intuitively as could be. Item pickup was also confusing - i dont see a reason why you need to add an extra action for the pickup. Just collect them when you move onto the tile seems far easier.

As of now the game is a bit to unchallenging for my taste. I think the concept is quite ambitous but needs to much time for a jam game. This way we have a big level but only essentially fetch quests with no real danger apart from timing out due to oxygen (which is really not to bad as the generators are cheap to come by).

I played the newer version and finished it. It was a bit sad that the cutscene left one of the little guys stranded at the station xD
JamesW
03. Oct 2023 · 15:08 UTC
Love the atmosphere when playing the game. The map is a bit too big while objects are too small. Game flow is not smoothy. I also encountered the issue that the music stopped at some point. But I can see the potential for this to become a good strategy or simulation game.
INCD021
03. Oct 2023 · 19:14 UTC
Very hard, never found out how to pick up anything so died a lot and fast. Did a single repair and died.
It does have a lot of potential. Nice job :thumbsup:
JasonM
04. Oct 2023 · 01:04 UTC
Struggled at first with the mouse controls. Using arrow keys might have helped. I liked the concept and enjoyed the background music.
LDJam user 178793
04. Oct 2023 · 04:10 UTC
I too struggled with the controls and I think arrow keys might have made it so much easier to move around. Overall nice entry.
Inventivum Games
04. Oct 2023 · 04:17 UTC
Fun little game, the only critiques I would say have already been commented by others, but perhaps the fog of war could have stayed lifted after you went through a room would've been handy.
Constance
04. Oct 2023 · 07:49 UTC
I'd prefer a keyboard control over the mouse control, 'cause my finger gets a bit tired by clicking. Pretty good entry.
MontyM
05. Oct 2023 · 10:04 UTC
Pretty cute game! I agree with the rest that arrow keys would have been more intuitive. I Like the artstyle but with dark rooms againts a black background it was sometimes unclear on where I could click, maybe the border of a room could be visible? Besides that it was a very fun experience exploring around the ship.
LDJam user 371996
06. Oct 2023 · 15:35 UTC
When I started the game, I tried for a long time before learning how to move my characters. Perhaps you can add some simple tutorial guides to the text box.

The game itself is very interesting, but the process of collecting items may be too long. It is possible to add some new things at each stage of each task as appropriate. (Sorry, I didn't play the entire game before the failure. If there are indeed new mechanisms added later, then leave this sentence out)

The atmosphere of the game is very good. The music is quite good, and I really like the feeling of struggling to survive in the universe.
someone
15. Oct 2023 · 17:36 UTC
Nice atmosphere, it was fun exploring and finding resources.
The control system was not explained at all in game, took a while to figure out how to move, then longer to figure out how to pick stuff up. Having to select the character is unclear and rather pointless since there is nothing else in the game that uses any kind of selecting.
I only built two oxygen stations and nothing else before beating the game, partially because the building system was unclear, but mostly because I didn't really need to.
I never really felt constrained by resources or worried about oxygen, and the lovely pathing meant I didn't even need to remember the way back or worry about getting lost.
Dan Str
17. Oct 2023 · 19:59 UTC
the game is very interesting, I liked it, the idea is good, continue at the same pace and you will become more professional