LD54 A Space Station Odysee by LDJam user 4312
In ”LD54 - A Space Station Odysee” you micromanage survivors of space station with a critical malfunction. Search the space station for resources to repair malfunctioning systems or construct buildings to create yourself some saferooms. But always look out for your Oxygen supplies.
Select you character with a left-click and move it with right-clicks.
You can open boxes on your position with right-clicks.
Edit for v1.1: Changes to values initially for debugging that made the game uncompletable.
Ratings
| Given | 30🗳️ | 41🗨️ |
I sadly couldnt finish it since I was missing 1 Duct Tape and one box was spawned on the wall. :c
The game overall dragged on for a bit too long, I didnt need to build any generators as even Oxygen Sealers I had to use sparcely.
The micromanagement did not find a good place in the game yet, as I didnt find the need to do anything simultaneously and then also manage all the oxygen levels. maybe some kind of parallel mechanics, like switches/levers that need to be pulled by multiple units at the same time would be fitting here?
Maybe a mechanic, that you power on whole quadrants or connected rooms would make more sense I feel and would encourage to gradually explore more of the space station, to maybe then upgrade something in the part you already powered on?
Anyway good game, the music stopped at some point, and didnt loop, but I think it was fitting, eventhough it was quite loud!
As of now the game is a bit to unchallenging for my taste. I think the concept is quite ambitous but needs to much time for a jam game. This way we have a big level but only essentially fetch quests with no real danger apart from timing out due to oxygen (which is really not to bad as the generators are cheap to come by).
I played the newer version and finished it. It was a bit sad that the cutscene left one of the little guys stranded at the station xD
It does have a lot of potential. Nice job :thumbsup:
The game itself is very interesting, but the process of collecting items may be too long. It is possible to add some new things at each stage of each task as appropriate. (Sorry, I didn't play the entire game before the failure. If there are indeed new mechanisms added later, then leave this sentence out)
The atmosphere of the game is very good. The music is quite good, and I really like the feeling of struggling to survive in the universe.
The control system was not explained at all in game, took a while to figure out how to move, then longer to figure out how to pick stuff up. Having to select the character is unclear and rather pointless since there is nothing else in the game that uses any kind of selecting.
I only built two oxygen stations and nothing else before beating the game, partially because the building system was unclear, but mostly because I didn't really need to.
I never really felt constrained by resources or worried about oxygen, and the lovely pathing meant I didn't even need to remember the way back or worry about getting lost.