SMTP by InitialPosition
Welcome to SMTP, the most advanced email server simulation you can find on the market.
Did you ever want to manage an ever increasing fleet of email servers in real time while filtering out spam mail? Then this simulator is for you.
Features
- Real time email management action
- A Zen™ approved soundtrack™
- High speed intense spam mail filtering action
- Compete with your friends and see who can manage emails the best!
- Graphics
Screenshots
What a nice and friendly menu
Managing a probably very important email. In real time!
Deleting spam is an important part of the job of course.
Changelog
This will be updated over time.
1.0
- Added a game
1.1
- Fixed music not working in HTML5 version
Ratings
| Overall | 12th | 4.293⭐ | 31🧑⚖️ |
| Fun | 31th | 4.155⭐ | 31🧑⚖️ |
| Innovation | 21th | 4.196⭐ | 30🧑⚖️ |
| Theme | 1th | 4.69⭐ | 31🧑⚖️ |
| Graphics | 22th | 4.414⭐ | 31🧑⚖️ |
| Audio | 5th | 4.411⭐ | 30🧑⚖️ |
| Mood | 4th | 4.442⭐ | 28🧑⚖️ |
| Given | 18🗳️ | 34🗨️ |
Seemed very easy but the difficulty ramps up for sure. Scored 18000.
I've not rated yet , just letting you know. Love the pixel art style btw.

EDIT: expertly hotfixed the bug by moving the canvas to the upper left corner.
What I liked:
- The visuals are fantastic for such simple design
- The audio effects are so chill I didn't ever felt a need for a rush
- The difficulty is nicely scoped
- The visual ques about filling the servers and that you cannot send accidentally a mail to other server is a very good touch
- The `delivery` theme is so out-of-the-box here. I know that it feels so rewarding when someone says that (it happened to my entry), so you'll have your moment!
I actually thought that maybe this is how SMTPs work IRL haha :joy:
I don't really have much to say here. It's a really great and properly scoped entry. Great job!
Very cool, I thought it was too easy until the 6th+ mail server appeared.
It's one of those games that has a satisfying feel to it. If you developed as a mobile game beyond the compo, adding some thing like snapping ( and multi-touch support for the pros ) would be fun additions.
Also having a sever kill-switch would be cool, to sacrifice a 'life' to then create some space to move the mail into again.

had a score around 16000 but closed the tab by accident before i could copy the exact score

Very good game. Gave me a very "Mini Metro" vibe. Music, Graphics, and SFX all felt cohesive and solid. I can't think of anything negative to say about the game at all! Best Compo game I've played all Jam!
Bravo!
Loved the slick clean graphics, zen sound and the way you slowly but surely get overwhelmed. Solid entry!

To add complexity (even if at the end it is complex) I would add a timer for delivering the email (like they become less and less saturated if they are not deliver in 2 seconds or something like that)
Well done! :love_letter:
I liked pretty much everything about it, it simplicity, graphics, sounds ...
The game gets naturally more difficult as well, but crescendo.
Well done for this one
Excellent entry! One of my favorites of the jam. It was calm, it was fun. My only complaint is that the game gets so difficult that its impossible to go any further. Maybe some upgrades, or some sort of ceiling towards how many nodes can be spawned or something :D
Calm and relaxing, until the 7th server. The sound is really nice. The idea with additional spam filtering is also really nice and well timed. The only issue I have is that the colors are quite similar, not sure if this is because of red-green-weakness or for everyone, but I could only use the numbers when it got faster, since the colors where not different enough to distinguish as quickly as needed.
But that's just nitpicking. The game is really well made. Nice job!
My only complaint is, some colors get too similar.