All Odium Needs Is Love! by Skvader_418
The town of Odium is proclaimed as the most unhappy town on the whole continent. But one day an Angel appears and he shall deliver love to Odium!
Credits: Programming, Art and All sound effects by Skvader_418 Announcer voiced by DrTronik


| Link | https://twocrownproductions.itch.io/all-odium-needs-is-love |
| Original URL | https://ldjam.com/events/ludum-dare/53/all-odium-needs-is-love |
Ratings
| Given | 16🗳️ | 14🗨️ |
The art is simple and nicely coherent, but I wish the clouds were a bit easier to spot. Maybe being in 4k makes it harder? But a more clear effect would have been good.
Otherwise solid entry. Didn't hit any bugs, nice touches with the voice lines and audioscape.
Nice work!
I found myself wishing for fullscreen too, because there were times I clicked out of the game window while playing and ended up losing.
Also I absolutely love that the people outside of Odium are the "model citizens" lol
Thanks for making this!
@dustyredbird Yes, I was going for atmosphere in this game. I really wanted to make the town feel dead, with the crows and stuff. And yeah, as the dev, this game was super duper easy so I naturally assumed the same for everyone, a mistake I keep repeating. Thanks for the feedback!!!
@ruben-christoffer A life bar was planned but decided to leave it because I felt it would be too easy. A mistake that I keep repeating. Thank you for the feedback!!!
@triggthediscovery I was going to add another one of those "black clouds" that would just chase you, but left it since there had been only a few hours left and I feared that something might break, and that I didn't know how to add pathfinding so the homing ones would just run into the wall.
@fireslash Thank you! The audio was just an experiment and I'm glad that it worked well (I hope). Thank you for putting up with the difficulty!
@kazzymodus Oof! Alot of people didn't know that you could kill the black clouds, which I should have explained. And no it's not your resolution, I just made them small and didn't bother making them bigger for some reason, it's one of those things where I KNEW it should be fixed but didn't bother to.
@gamescodedogs Are you talking about the black clouds? They are transparent but since the enemies are made up of 2 clouds they overlap and make it look like it's solid. Or are you talking about the outlines? I would genuinely like to experiment with the art style.
@pyspher9 Yes the hitboxes on the hearts are too big, and I still don't know why I hadn't fixed them, it bothered me during playtests. I had included a fullscreen button but it would break the parralax backgrounds, as in the background hills would be floating. Haha, thanks for actually listening to the speech!
Massive thanks to EVERYONE here who decided to put up with the difficulty and bugs in this game. I highly apriceate your feedback and suggestions. This was a great learning experience. Once again, thanks to all of you!!!
Good job doing godot first time! I died a bunch of times before I managed to beat it xD The 1 hp is pretty brutal, but might be too easy or too short with more. The additional ambient sounds was nice touch! I really liked the animations on the hearts when you hit things hehe