Bagelseeker by Starlight Glimmer is best poney

You overslept, dreaming of delicious bagels, and now you're going to be late for work.
Sucks that location services still don't work underground.
Controls
WAD
Acknowledgements
Godot 4, Inkscape, Reaper, Vital
Notes
You have triple jump.
There is no proper tutorial because I was unavailable for a half of Sunday; sorry!
If you're stuck, there is a gradual walkthrough on the itch.io page.
No web build, again, sorry.
Ratings
| Given | 13🗳️ | 21🗨️ |

Overall, the game looks and feels nice, it's just a little bit too difficult.
The character looks nice, and I love the blips and bloops when you walk around / jump! The background music is nice and calm, the color palette is charming too! But the lack of direction or explanations on how the mechanics work is this game's biggest shortcoming.
Here's the recording. I hope it provides all the feedback you need!
https://www.youtube.com/watch?v=3vkA_0UaRSw
Also when I died the death message stayed on my screen and didn't go away, while (I assume, based on the sounds) the game was still running in the background. But nothing a quick restart couldn't fix. Overall cool entry, and I want a bagel now...

Easiest 5/5 for innovation I will ever give. Absolutely fantastic.
I highly, *highly* suggest adding a more detailed set of instructions to your game page. I was *thiiis* close to giving up before I figured out what was going on.
Beyond all that, I think this game suffers from a few major issues outside of just not having enough signposting. I think the platforming is often a bit imprecise, and if you were sticking with the platforming system you're currently using, could maybe use some regular rectangular platforms instead of the complex terrain currently in the game for more consistency on platforming sections. The lives system could also go entirely, and I think might be part of why people are giving up on your game so early.
Overall, I have *no* ***idea*** how you achieved this in the span of the jam, let alone really how it works at all. Fantastic work, I hope more people get the opportunity to figure out how your game actually works, because it's really great.

So here's what I could experience from the game : It's beautiful, love the color palette, the platforming is very tricky, maybe a bit too hard for a jam game, which means some people won't have enough patience to experience the full game. Now I'm left wondering what the big twist is with the mailbox, I'll try again with another PC when I can.
In any case, good job on delivering !
@nazorus Can you tell me your screen resolution and the window scaling percentage?
I understand the Compo struggle, especially with a limited amount of time, so really, great job on finishing your game and publishing to the jam!
@kgurniak91 Yep
I also had the same issue as @nazorus, doesn't seem like a scaling issue though since I've got a 1920x1080 screen on 100% scaling :shrug:. Managed to get the app from the video so I got it working anyhow.
The mechanic then actually blew my mind. It is a really interesting idea and it was really fun to figure it out and test how it works/what it does. Lovely entry. I just have to say, that towards the end it got more and more annoying to try to set them at the right spot -> wait -> realize the new thing was off by 2 and try again. Maybe I'm just bad at the mechanic, but that's how I started to feel after a while.
Especially for a game jam entry though, this is really impressive, good job!
5/5 on innovation for sure; this is a really cool mechanic and I've never really seen something like this done in a jam game before. I did find it a little clunky to play, especially in the parts where your location can't be found. But it just needs a bit of polishing up. This idea has so much potential! Nice work, especially doing this in Compo---very impressive :)
(Just noticed I actually can't rate the game? Not sure why but I'll check back tomorrow to see if it fixes itself)
@kiguel182 Sorry, the link is [▮▮▮▮▮▮▮](https://bagelicious.me/ios)
@taxol Something's on your end; the server has been running non stop!
This makes me want to experiment with the dual-device idea in some future projects, I feel like there's potential for making fun games out of it.
Thanks for making this and sorry it didn't turn out the way you wanted. Great entry.
fun time! i really like trying to figure out the location~ My phone was too old, so i wish it was easier to find the windows version in that case. I also wished that if you got to an area which for sure needed it, like the second key, that there was a hint to look at the qr code. Awesome compo game!!