Destruction Delivery by LDJam user 318832

[raw]
made by LDJam user 318832 for Ludum Dare 53 (JAM)

!WARNING! If the camera stuck in object, press B to return it.

CONTROLS : W, A, S, D - Move Space - Flamethrower

You are an iron deliver who need to deliver destruction and orders. Black river is occuped by enemy's drones and you need to survive. There are 5 orders(quests) and some bosses.

P.s sorry, I don't do the lore so much, there are many bugs and I don't polish it well because jam time limit, but I hope you have a good experience! (I know, execution is very bad, so I ask all who played this game to give me some tips how to upgrade the game, thank you!)

Ratings

Given 15🗳️ 19🗨️

Feedback

Cmdpancakes
01. May 2023 · 23:28 UTC
Cool concept. The camera appears to get stuck on things and the player becomes out of view. The electricity sound is a bit too loud. Great models! Nice metal texture
Bulba
02. May 2023 · 07:01 UTC
The idea is interesting, but the execution is so-so. Sounds pretty bad
Nastasya
02. May 2023 · 08:04 UTC
Interesting idea. Yeah, there are some mistakes, but in general is good!
Yaroslav Kravtsov
02. May 2023 · 14:43 UTC
Metal robot on the motorcycle with flamethrower? Sold!
PaulaJulija
02. May 2023 · 17:43 UTC
Love the style of the game, need a bit more music tho or folly, bit loud the motorcycle. Maybe because there aren't any other sounds. Pretty fun, but I went outside the camera reach and it never re-centered.
Obe Dot
02. May 2023 · 23:25 UTC
Nice! Could work on audio after jam.
Braveskin
02. May 2023 · 23:32 UTC
Very cool explosion effects and material for the robots. I ran into a bug I think around the oiler boss fight where he vanished. I wasn't sure if I was even damaging him but he disappeared after a bit but the quest didn't advance. Otherwise a good entry!
LDJam user 287424
05. May 2023 · 03:04 UTC
Great effort. I liked the art. The main character, enemies, and buildings were simple, but effective. Thanks for putting in the 'B to reset camera' feature as that helped the playability of the game a lot. Also kudos for getting a series of quests into the game in the constraints of a game jam. Well done!

You asked for how the game could be improved, so here's some of my thoughts on where improvements could be made. As you mentioned, there were some bugs, but I won't focus on them as the solution for most of them is just "fix this bug". :laughing:

First of all, the movement needs a little work. It doesn't at all feel like your driving a vehicle as there's no acceleration or deceleration. Movement is just either full speed, or not moving. Also, you're adding move speed for each direction pressed and not compensating when you have multiple inputs, so your movement speed when moving diagonally is faster than any individual direction.

Other people have mentioned the audio and I'd agree. The audio that is there isn't too bad, but it is very sparce. It needs more variety and some ambience to help make what's there blend together better.

Having the map was a good addition to let me know where I needed to go, but some indication on the map itself of where the next quest point is would really help. You did a good job of indicating where I needed to go in the quest descriptions so I never got that lost, but indicators on the map would add polish.

Additionally some feedback about when a quest is complete would help. In cases where you just need to get to a point (like delivering the explosives to the mine, or dropping off the stuff in the city) it was fine because once I hit the point I had to reach, I knew when the quest was over. But for fighting the boss at the oil farm, or the ambush south of the city, I didn't know when I had defeated the enemies and completed what I needed to complete. After the ambush south of the city, I went back to the base and the quest there just repeated the "It's a trap" dialogue when I tried to pick up the next quest. Not sure if that was a bug, or because I hadn't completed the previous quest.

Lastly, I'd highly recommend adding a way to quit the game. This is a pet peeve of mine, but I don't like it when there's no way to close the app and I have to alt+tab out of an game to quit it.

But overall I think this is a great effort, and you should be proud of what you accomplished in the jam! There's a lot of good stuff to build from, and I would totally enjoy playing a more polished version of this game, delivering destruction with a motorcycle with a flamethrower!!!
🎤 LDJam user 318832
05. May 2023 · 09:50 UTC
@the3rdhunter Thanks a lot for your big feedback! I consider all the tips! :)
highskies
05. May 2023 · 17:08 UTC
nice work was an enjoyable game
Theg
19. May 2023 · 15:18 UTC
I quite liked having to check the map to find where to go and where I was. After making my first delivery I disappeared, able to move but couldn't accept my next one.
nidjo123
19. May 2023 · 15:48 UTC
Has Mad Max vibe to it. Maybe adding a waypoint on the map would make it easier but the lack of it adds a challenge.
SleepyStudios
19. May 2023 · 21:12 UTC
Loved the character model, it really went with the post-apocalyptic theme of the game. I think it was pretty hard to work out where you were on the map simply because a lot of the areas were quite similar to me, a bit more map variety would've balanced it out nicely. Overall good work!