AstroFreight by Procok
AstroFreight
Concept:
A game where you must deliver supplies to nearby space stations through an often dangerous environment.
Instructions:
```markdown Welcome to AstroFreight!
Controls: - Move: Arrow keys/WASD - Interact: Spacebar/F
Objective: - Complete delivery assignments by transporting cargo from the central station to various nearby space stations. - Follow the on-screen arrow pointing towards the target space station(s). - Be cautious with the environment! Avoid collisions with obstacles. - After delivering the cargo, return to the central station to receive your payment and a new assignment.
Good luck, pilot! ```
Tools:
- Godot game engine (First time using this ever! It's pretty good.)
- Aseprite for textures.
- JummBox 2.5 for music.
- sfxr for sound effects.
| Original URL | https://ldjam.com/events/ludum-dare/53/astrofreight |
Ratings
| Given | 0🗳️ | 0🗨️ |
Edit: Thank you Mike for helping!
```
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
```
Nice art and good background music.
In Godot, by the way, you can turn off pixel anti-aliasing for pixel art in the import window when you select the desired images.
Driving the ship is quite pleasant.
I really liked the danger warning and navigation around the edges of the screen. However, I didn’t initially associate sounds about the appearance of a new danger with this, since the icon was initially too small, and its appearance was completely invisible. It would be possible to show some kind of flash or blinking of the icon with animation, so that the player would initially pay attention to it.
It's very cool that there is a respawn feature, as sometimes the ship can get stuck in a collision with the nebulae. I abused it when it was a long flight back, burdened with empty boxes :D
I still wonder how you all manage to do so much in such a short amount of time. That's cool!
Loved:
- the game idea
- that you tried Godot for the first time, lets go!
- one preson, 48h!
The obstacles weren't very clear, I got stuck and unfortunately "Respawn" didn't work.

Thank you for playing!
Oh, that's sad you ended up like that. The respawn button sometimes needs a few presses to work :D Signals are hard.
I did find the tasks a bit repetitive though and at first it was not super clear what was a real obstacle (because you can fly over the space station but not the blobs of colors). Also, are the warning signs indicating anything else than the obstacles ?
I like the little details, particle effect give some nice feedback about how the spacefight behaves, the little platters that follow me patiently are also fun (but at first I was confused when they didn't disappear at the end of the first delivery). Good job :)
Overall it works great. Simple mechanics and solid implementation.
Nice work!
Nice entry!