AstroFreight by Procok

[raw]
made by Procok for Ludum Dare 53 (COMPO)

AstroFreight

Concept:

A game where you must deliver supplies to nearby space stations through an often dangerous environment.

Instructions:

```markdown Welcome to AstroFreight!

Controls: - Move: Arrow keys/WASD - Interact: Spacebar/F

Objective: - Complete delivery assignments by transporting cargo from the central station to various nearby space stations. - Follow the on-screen arrow pointing towards the target space station(s). - Be cautious with the environment! Avoid collisions with obstacles. - After delivering the cargo, return to the central station to receive your payment and a new assignment.

Good luck, pilot! ```

Tools:

  • Godot game engine (First time using this ever! It's pretty good.)
  • Aseprite for textures.
  • JummBox 2.5 for music.
  • sfxr for sound effects.

Ratings

Given 0🗳️ 0🗨️

Feedback

🎤 Procok
29. Apr 2023 · 11:53 UTC
Published by mistake, noooooo!!!!
Edit: Thank you Mike for helping!
pd_usa
29. Apr 2023 · 13:09 UTC
Sounds like a good game idea. I would play it for sure. Hope publishing early doesnt wreck this whole competition for you :slight_smile:
Ace17
01. May 2023 · 06:39 UTC
Hello, I get the following error on the web version:
```
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
```
🎤 Procok
01. May 2023 · 07:30 UTC
Hello, thank you for the notice. Whaat browser/platform are you using? It seemed to work on firefox/chrome on win.
Bad_B4DGuy
01. May 2023 · 08:03 UTC
Rough but immersive game! But the galaxy and its hitbox is not very aligned,which makes some visually empty place blocked.That is annoying.
aushijo
01. May 2023 · 08:05 UTC
nice idea
made3
01. May 2023 · 08:09 UTC
For me it's working in Chrome on Windows. Sound was very nice, felt like flying around in a space wasteland.
tompudding
01. May 2023 · 08:11 UTC
This was fun. I appreciated the descriptions of each job and how they matched the cargo. navigating back was a little dull though, maybe you could spice it up with some sort of fuel mechanic or something. I quite enjoyed it though, and thank you for putting in the button to turn off the music. While it was perfectly fine, it was a little annoying by job four!
Elementary
01. May 2023 · 08:15 UTC
Obstacles such as the clouds aren't very obvious at first, and sometimes the ship collides with empty space when near them. Otherwise pretty decent game.
LDJam user 317992
01. May 2023 · 08:22 UTC
Good game! A bit weird, we are in space and the ship is braked as if there was air friction.
🎤 Procok
01. May 2023 · 08:36 UTC
It was too hard without breaking :D
kgurniak91
01. May 2023 · 09:33 UTC
Nice game but I don't think I understand the obstacles. Some clouds I could fly into and my ship got slower, but some (empty) space was just blocked?
🎤 Procok
01. May 2023 · 09:35 UTC
Yeah the random generated clouds had a bit of a problem with their hitbox, but I couldn't fix it in time :D
SurWeaver
01. May 2023 · 13:58 UTC
This is a cool game for Compo!
Nice art and good background music.
In Godot, by the way, you can turn off pixel anti-aliasing for pixel art in the import window when you select the desired images.

Driving the ship is quite pleasant.
I really liked the danger warning and navigation around the edges of the screen. However, I didn’t initially associate sounds about the appearance of a new danger with this, since the icon was initially too small, and its appearance was completely invisible. It would be possible to show some kind of flash or blinking of the icon with animation, so that the player would initially pay attention to it.

It's very cool that there is a respawn feature, as sometimes the ship can get stuck in a collision with the nebulae. I abused it when it was a long flight back, burdened with empty boxes :D

I still wonder how you all manage to do so much in such a short amount of time. That's cool!
jclardy
01. May 2023 · 15:39 UTC
Nice game, agree with some others that I wasn't super sure what was a "wall" vs just background. Reminds me a bit of Subspace/Continuum from back in the day.
Chum Chum
01. May 2023 · 15:57 UTC
Good game, I found the collision on the nebulae annoying, as I would get stuck in it often and I felt like there was too much of it too. Crazy amount of content for a Compo entry. Great job.
synthol
01. May 2023 · 21:21 UTC
Awesome game! I like the design of space. The feel of the ship is a little weird but other than that nice game.
ConcurrentSquared
02. May 2023 · 00:22 UTC
Great game. Tons of content and the descriptions for every job is nice. A fuel or damage system (if you run into the clouds) would be nice, but the game is still good.
SvenErik
02. May 2023 · 04:30 UTC
Lovely little game! Lot's of tasks to do and lot's of ways to slow you down on your way to to get to the pizza. I'm not sure if those ways were deliberate or not, but they worked hah. The background music/sound is stuck to my head now, perhaps a bit more variation to that~ Otherwise really neat game!
cobrajs
02. May 2023 · 08:10 UTC
Cool game, just felt a little slow for me. I too got annoyed at first by the slow down in the blurry nebulae, but I once I found the route around them it was better. Excellent job on the overall feel though!
Ixil Miniussi
02. May 2023 · 13:14 UTC
Good little game, starting the game with "respawn" was a bit counter intuitive, I also don't think the warning icons for the obstacles helped much besides confusing me at first (they're the same color as the arrow). Btw which version of Godot are you using?? I tried exporting mine for HTML5 but it just doesn't seem to be a thing with Godot 4 anymore and online seemed to suggest that that was just how it was.
🎤 Procok
02. May 2023 · 14:25 UTC
@ixil-miniussi The respawn was just a button, I added it because I don't understand Godot physics enough to fix all getting stuck issues. xD So you are spawned by default, no need to respawn, just close the menu. I am using 4.0.2 at the moment and I couldn't use the LDJam html player only itch.io with the experimental feature enabled. This was a bit disappointing tbh.
mitur
02. May 2023 · 16:45 UTC
Delivering pizzas <3 In space, no less! :)

Loved:
- the game idea
- that you tried Godot for the first time, lets go!
- one preson, 48h!

The obstacles weren't very clear, I got stuck and unfortunately "Respawn" didn't work.
![chrome_efzQ8rZq7c.png](///raw/b19/f4/z/5ab95.png)
🎤 Procok
02. May 2023 · 17:18 UTC
@mitur
Thank you for playing!
Oh, that's sad you ended up like that. The respawn button sometimes needs a few presses to work :D Signals are hard.
Josh Bothun
02. May 2023 · 23:34 UTC
Cool game, i like the spraypaint looking asteroids/nebula! For some reason the music is really quiet though??
LDJam user 205479
03. May 2023 · 06:57 UTC
Excellent job! I'm glad to hear that Godot worked so well for a first time experience. I was able to deliver some pizzas! I got a little confused/frustrated by which obstacles blocked vs slowed me, but I figured it out. The text was very very small. Overall this was really successful, congrats.
WeirdBitGames
03. May 2023 · 16:22 UTC
Yessss! A good space delivery game! (A good one in my books is one where I don't constant smash into planets and my ship gets destroyed hehe!. This was really well-made!
Game-mon
03. May 2023 · 18:49 UTC
Nice game! I liked the visuals and the concept. I think it was a bit hard to figure out where to go and how the collisions work. But overall cool entry :)
Kerdelos
04. May 2023 · 14:16 UTC
Congrats on making everything on your own for the compo !
I did find the tasks a bit repetitive though and at first it was not super clear what was a real obstacle (because you can fly over the space station but not the blobs of colors). Also, are the warning signs indicating anything else than the obstacles ?
I like the little details, particle effect give some nice feedback about how the spacefight behaves, the little platters that follow me patiently are also fun (but at first I was confused when they didn't disappear at the end of the first delivery). Good job :)
baknik
04. May 2023 · 17:54 UTC
The controls were fun! It took awhile to navigate around the large obstacles, since you can't see all of the obstacle at once.
cavedens
04. May 2023 · 22:18 UTC
Nice job! Would have loved a minimap or something to help navigate the area instead of constantly hitting dead ends. That being said, it felt great. Good work!
FireSlash
05. May 2023 · 06:49 UTC
As others have said, a map would be nice, it's often a bit unclear how best to navigate obstacles. I also wish I could get new missions at destination stations, rather than flying home each time.

Overall it works great. Simple mechanics and solid implementation.

Nice work!
dusho
05. May 2023 · 18:53 UTC
+1 for minimap.. those unpassable nebulas was a pain.. other than that nice game especially if it's your first one in Godot
Cinterre
05. May 2023 · 21:32 UTC
Nice work for your first go at graphics and music. Better than what I can do. I like the chill vibe of this game. Feels like you're just cruising through space, taking in the in the scenery. Nice job!
Jimbly
06. May 2023 · 21:53 UTC
Pretty neat! I got about 700 points before I found myself and the Iron Maiden station and decided I should just stay there. I sometimes had control issues when bumping up against the nebulas, really hard to turn, although going backwards usually got me unstuck, if a bit tangled up =). The sound effects and music were really good, music didn't get annoying, which is high praise for a jam game =).
Poisonbirb420
07. May 2023 · 12:00 UTC
That's a good game. I am quite annoyed by how the controls work, since they kind of drag itself when turning to any direction, and there was one time where I got almost stuck in a nebula but it's simplicity makes it up for it. Good job.
crneumre
18. May 2023 · 22:14 UTC
Cool game! I liked the overall atmosphere of the game, as others have said the nebulas were tricky to navigate but it did feel interesting to figure out how to get to the destination.
Nice entry!
Kreshi
18. May 2023 · 22:21 UTC
I liked the concept and graphics and implementation was solid too :). great entry!