AstroFreight by Remus

Concept:
A game where you must deliver supplies to nearby space stations through an often dangerous environment.
Instructions:
```markdown Welcome to AstroFreight!
Controls: - Move: Arrow keys or WASD - Interact: Spacebar, F or Enter - Menu: Esc
Interact with the green circle to accept an assignment, then travel to the target and deliver the cargo. Be careful with obstacles as they slow you down or stop you completely. Return to the central space station and take a new assignment. (You can respawn in the menu if you don't want to travel back or if you get stuck.) You can fly over space stations but have to avoid other obstacles.
Good luck, pilot!
```

Info:
Made in about 40 hours for Compo. This was my 3rd LD but the first was where I made some actual graphics and music.
Tools:
- Godot game engine (First time using this ever! It's pretty good with some caveats.)
- Aseprite for textures.
- JummBox 2.5 for music.
- Jsfxr for sound effects.


| Link | https://github.com/szeplakig/ld53 |
| Link | https://remus98.itch.io/astrofreight |
| Original URL | https://ldjam.com/events/ludum-dare/53/astrofreight |
Ratings
| Overall | 329th | 3.087⭐ | 48🧑⚖️ |
| Fun | 355th | 2.739⭐ | 48🧑⚖️ |
| Innovation | 349th | 2.815⭐ | 48🧑⚖️ |
| Theme | 220th | 3.815⭐ | 48🧑⚖️ |
| Graphics | 289th | 3.174⭐ | 48🧑⚖️ |
| Audio | 237th | 3.067⭐ | 47🧑⚖️ |
| Humor | 223th | 2.761⭐ | 46🧑⚖️ |
| Mood | 272th | 3.022⭐ | 48🧑⚖️ |
| Given | 47🗳️ | 75🗨️ |
Edit: Thank you Mike for helping!
```
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
```
Nice art and good background music.
In Godot, by the way, you can turn off pixel anti-aliasing for pixel art in the import window when you select the desired images.
Driving the ship is quite pleasant.
I really liked the danger warning and navigation around the edges of the screen. However, I didn’t initially associate sounds about the appearance of a new danger with this, since the icon was initially too small, and its appearance was completely invisible. It would be possible to show some kind of flash or blinking of the icon with animation, so that the player would initially pay attention to it.
It's very cool that there is a respawn feature, as sometimes the ship can get stuck in a collision with the nebulae. I abused it when it was a long flight back, burdened with empty boxes :D
I still wonder how you all manage to do so much in such a short amount of time. That's cool!
Loved:
- the game idea
- that you tried Godot for the first time, lets go!
- one preson, 48h!
The obstacles weren't very clear, I got stuck and unfortunately "Respawn" didn't work.

Thank you for playing!
Oh, that's sad you ended up like that. The respawn button sometimes needs a few presses to work :D Signals are hard.
I did find the tasks a bit repetitive though and at first it was not super clear what was a real obstacle (because you can fly over the space station but not the blobs of colors). Also, are the warning signs indicating anything else than the obstacles ?
I like the little details, particle effect give some nice feedback about how the spacefight behaves, the little platters that follow me patiently are also fun (but at first I was confused when they didn't disappear at the end of the first delivery). Good job :)
Overall it works great. Simple mechanics and solid implementation.
Nice work!
Nice entry!