Shipyard Mercury by chompdev
Use your intuition to assemble a Starship from parts delivered by a nearby Warpgate.
Play web version here:
https://chompdev.itch.io/shipyard-mercury





Controls: (Also shown in-game)
Horizontal Movement: WASD
Vertical Movement: Space/C
Interact: Left Click
Mouse Sensitivity: M/N
Music is "An Orange In Amber" by Ben Burnes (Abstraction) - http://www.abstractionmusic.com
Drill sound effect by Mike Koenig, Attribution 3.0 - https://soundbible.com/1074-Drill.html
| Link | https://chompdev.itch.io/shipyard-mercury |
| Original URL | https://ldjam.com/events/ludum-dare/53/shipyard-mercury |
Ratings
| Given | 54🗳️ | 86🗨️ |
But how is this game related to the theme?
@risingleaf - Happy to hear you had fun! Yeah, our original idea was to have ship parts delivered to you through the warpgate, and then you'd assemble them and manually pilot the ship to its final delivery point. We ran out of time today and didn't get to finish the ship flight/delivery part. Thanks for playing! :)
@mlists - That's really nice to hear! Thanks for the encouragement. I love that idea of having multiple parts at a time and trying to figure out which order to install them. I'm definitely excited to explore some ideas like that in a post-jam version!
My only criticism is that some of the parts i was like "what am I looking at" and kind of wish they had names.
https://www.youtube.com/watch?v=o1jjtp0dcDg
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1810468382?t=3h40m25s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
@jampla-games - Awesome, glad you reached the end! Thanks for the balance feedback. I'm happy to hear the highlight was a helpful feature.
@jimmybobb - That's nice to hear you enjoyed it! Thank you for the nice, helpful comments :)
Very nice and relaxing game, congrats.
I liked that you eventually had to go inside the ship to install the final parts.
I got stuck on the bit that went under the ship for a while.
Ship graphics are simple, pleasant and clean. It was a pleasure to build it. Movement felt fluid and I encountered no bugs.
I wish there would be a bit more creativity allowed in how you assemble things. Or maybe allow me to paint i after I'm done building :smile_cat: But I guess that would be a very different game.
Great job overall. And thank you for a small detail of allowing me to admire my creation after I was done building, instead of just quitting to the menu. Great jam job!
"fly the ship away at the end, but had to cut that feature on the last day"
Noooooo!!!! :frowning2:
Anyway, Nice work.
@aivaxela - Haha yeah that window piece and a few others can be a bit tricky! Flying away at the end of the level would be so cool - I look forward to adding that feature after the jam :)
@wolfier - Thank you for the kind words, Wolf! That's excellent feedback about part names. That was actually part of the original design but had to be cut on the last day. I think you're right that it would add a lot to the game.
Thanks x1000 for including WASD/ZQSD/Arrows as controls. I was fearing I would have to put my fingers in awkward positions yet again. ^^
Also the only problem I had was that I didn't see you could move Up/Down so I was stuck with the ladder for 5 minutes. My bad tho.
The game itself is a good prototype of a finished game I would pay money for. Keep up the good work :)
I like the part snapping, it seems to work well. Though when it came to the doors, I feel like numbering them was unnecessary, I would have liked to place them in any door frame.
The snap spots underneath the ship took me a little while to find.
I've been playing a bit of Hardspace Shipbreaker recently, and this is like, the opposite of that lol, so it feels a bit strange.
I like it!
Good stuff :8ball:
@braveskin - Much appreciated! That's really great feedback. I definitely want to explore some more difficult puzzle ideas after the jam. On the first day of the jam, we actually had multiple parts the player could install at one time, and we ended up streamlining that later with the one-at-a-time objectives. I totally agree with you that it ended up on the easy side :)
@colinweiss - Thank you for the kind words, Colin! I'm slowly learning that during jams, very often "less is more".