SWAN SONG by Simon Rahnasto

You find yourself in a long distance mission transporting the most valuable life. You try to navigate your way through a supposed low risk area of deep space, far outside of normal travel routes. Here you have no true connection outside of the ship, you rely purely on yourself and the ship AI to fulfil your mission.
You’re equipped with a self regenerating handgun. Energy shocks are launched at quick intervals with no known drawbacks.
Technology now lost, making irreplaceable equipment such as the SRH211 above revered and mainly used for low capacity or long distance missions with no replenishments.
You also carry a low grade regenerating flashlight. Newer, unsuccessful copies of ancient regenerating technologies such as this LCFF are common, but useful. Not as reliable, and will need to be physically shaken when it loses function (In-game press “G” repeatedly to shake)
Controls
:keyboard: Keyboard & Mouse :mousethreebutton:
- [W/A/S/D] & Arrow Keys - Move
- [G] - Shake & Charge flashlight
[E] & [F] - Interact
* 🖱 mouse * - Aim
- [LMB] - Shoot
Art
|Name|Roles|Social Media| |---| |Belle Rahnasto|🎨 Art 🖌|Instagram|
Code
|Name|Roles|Social Media| |---| |Simon Rahnasto|💻 Programmer ☕|YouTube & Twitter| |Eric Bernard|💻 Programmer 🍕|Twitter|
Sound
|Name|Roles|Social Media| |---| |Daniel Docherty Music|🎹 Music & Voice 🎤|Email| |Milan Kovarbašić|🔈 Sound Effects 🔊|Linked in|
Note
Currently only supports a resolution of 1920 x 1080
Ratings
| Overall | 6th | 4.532⭐ | 33🧑⚖️ |
| Fun | 43th | 4.21⭐ | 33🧑⚖️ |
| Innovation | 92th | 4.05⭐ | 32🧑⚖️ |
| Theme | 431th | 4.065⭐ | 33🧑⚖️ |
| Graphics | 35th | 4.645⭐ | 33🧑⚖️ |
| Audio | 8th | 4.581⭐ | 33🧑⚖️ |
| Mood | 4th | 4.633⭐ | 32🧑⚖️ |
| Given | 26🗳️ | 46🗨️ |
The atmosphere is eerie, no doubt thanks to great audio and visuals. The scope is impressive and the spinning chairs are to die for! :D Great lighting and particle effects also!
Refreshing and remembering the passwords was a simple - yet fresh - mechanic to keep the pressure on. I forgot the code only couple of times as my life depended on remembering it and didn't want to go back to reset it.
Action was hectic enough to keep me on my toes, bot not too overwhelming at any point and I liked that I could close the door and leave enemies there so I didn't have to deal with all of them. Plot was pretty grim stuff.
Everything was very well polished and the experience felt complete. This was easily one of the top three games I've played this Ludum.
@milank jeb'o si mu kevu :d
The only thing that didn't work particularly well for me was the glowing effect on the bullets, caused a bit of lag, but that's likely down to running it on my laptop with integrated graphics lol.
Blend this with on spot graphics, smooth gameplay and good sounds / voice acting and we have a top-tier entry.
Truly a great work!
The two only things I would like to mention - when in Navs you may be attacked while calibrating and since its can take a while - maybe even die in it while trying to understand mechanics. I didn't die, though lost third of my hp on second Nav run...
The other is maybe it would be better to make doors that are at the bottom a tiny-bit more visible. I guessed their positions from the computer, but upon first run around I didn't even see them.
Nice game all around. Difficulty may go up, though for Jam that it probably not a good idea :)) Loved voiceovers and sounds. Spooky ambience and flashlight being annoying. Very well polished game.
Awesome entry! Love it <3
Really great job of setting the mood and the tone in the game. I enjoyed the game a lot!
The art is great, and the music/sounds really add to the immersion. It's also well-paced, things didn't get too stale. Nice game!
I think the combat and repair actions could've been more fun though. To do that, it probably would require more mechanics that you just didn't have time to implement though. Overall I had a great experience. And it's nice to see another Love2D game! My team uses Love2D too
Such a great atmosphere, the limited vibility was a nice touch! And the art is so so good!
Congratulations, I'm always impressed with your games!
Looking forward to next time... :)