Shattered Reflections by LDJam user 189270
Shattered Reflections is a deductive mystery adventure game, created by Erin and Perrin for Ludum Dare 53.
Something has happened to a young girl in Victorian England. Her hair has turned white and what little she says seems to be gibberish. As a concerned teacher you visit the family home to try and unravel the secrets and mysteries of what really happened.



NOTE: we ended up dropping the theme. The initial idea included delivery as part of the narrative but mid way through day 1 I realised the delivery part was very contrived so I dropped it in favour of getting the game we’d come up with finished. We’re in the Extra category so it shouldn’t matter to anyone.
| Link | https://lockeddoorpuzzle.itch.io/shattered-refelections |
| Original URL | https://ldjam.com/events/ludum-dare/53/shattered-refelections |
Ratings
| Given | 33🗳️ | 51🗨️ |
I solved the first riddle, but then the "Solve" button wasn't responding anymore. Is it intentional or a bug?
You can kind of cheat by being one short of getting a 'nearly there' and scrolling through the options of a category. If you got it right, the text would change to 'nearly there' though.
the only thing against it is that you feel compelled to try all alternatives to find solutions kinda brute forcing them.
very strong mood btw
It was a nice little game!
Huge fan of Kairo here btw, rock on!
Edit: Oh wow, I'm a dumbo, after reading the comments I went back and realized I missed one spot! Now I have beaten the game and that was a neat little twist. I can see why you decided to lock the solve button, but some kind of hint to a player that it would unlock once you find the "thing" would've prevented the confusion Wonderful stuff either way!
Although there were many good parts, I'd say the audio really brought it together. The art was ofc also fantastic and the story was well planned out. I was maybe expecting some last puzzle with the "finish this" button, but the scene with mirrors was pretty satisfying as well. (Also, I understand that you had time limits) Great job!
Very nice work! Great art, creepy music, and a simple and effective story. The mystery solving mechanic was quite clever, with enough different variations that it seemed impractical to bruteforce. I wouldn't mind seeing that in another adventure game.
One of the best games I've played in this jam so far.
As a story it's very cohesive, good job!