Fangs and Fury by Rodrigo Denúbila

The wind howled and rain beat against the windshield as you, a delivery guy, approached the ominous destination. Upon arrival, a pale and corpulent figure greeted you with a sinister grin. Little did you know, he was none other than Dracula himself, with an unquenchable thirst for blood. Now, trapped in his grasp, you are forced to scour the night for the crimson fluid he craves, all while avoiding the relentless pursuit of vampire hunters. Every step you take brings you closer to danger, and the ever-present threat of discovery looms overhead.
Mission:
Take blood from vampire hunters and deliver it to your master
:joystick: Controls
- Move with WASD
- Rotate the camera with the mouse
- When you see a fang icon, use mouse left button to attack the vampire hunter
- This thunder icon indicate that you are about to be attacked. Use mouse right button to dodge
| Github | https://github.com/rdenubila/ldjam53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/fangs-and-fury |
Ratings
| Given | 16🗳️ | 15🗨️ |
Impressive visuals!
The fangs icon is a useful hint since the movements are not very easy to recognize since it's dark and lowpoly. But maybe it made the game too easy. If there are like four kinds of signs with different countermeasures, and making some kind of fighting rhythm... personal thoughts LOL. I always want to make rhythm games.
all in all a solid entry.
I've seen quite a few Unity games here playing at the wrong resolution, but yours fits perfectly without any scrollbars at the side. How did you achieve this? I had problems with that too, so I'd appreciate a hint.
You can see the final html source code here: https://github.com/rdenubila/ldjam53/blob/main/build/index.html
Great animation and character design.

It'd be cool to see an Itch.io version that can go fullscreen, the LD player kept losing the mouse and triggering the context menu :imp:
