Mercury's Menace by LDJam user 356534

[raw]
made by LDJam user 356534 for Ludum Dare 53 (JAM)

Mercury's Menace.png

Carius is a professional thief, who unfortunately got caught during his last heist. Awaiting his fate in a well-guarded prison cell, Carius is suddenly approached by Mercury, who offers him freedom in exchange for his services when "delivering" goods to the gods. But to earn this freedom, Carius must first escape the prison.

Controls

Movement

WASD - Directional controls

Shift - Sprint

Control - Crouch

Space - Jump (and double jump)

Interaction

E - Interact with an object or entity

Escape - Pause the game

Thank you for taking the time to visit this page!

This is my first time participating in Ludum Dare, the idea was massively overscoped and the AI took up so much time that the levels containing the theme were never finished. Releasing it for fun anyways, hoping you have fun or can atleast find some new ideas in the source code.

Ratings

Given 20🗳️ 33🗨️

Feedback

Smoky01
02. May 2023 · 14:22 UTC
I like this kind of graphics, the game is worthy of study
Koyaaaa
02. May 2023 · 14:24 UTC
The animations are very fluid and the models look great. I like that the guard's FOV is clearly marked. One thing I would change is to make the camera entirely free look, or more top down. As it is right now, it's kind of difficult to see where you're going, and there is a constant struggle between the free look and guided camera. Overall, good job, and congrats on completing your first Ludem Dare!
LDJam user 282870
02. May 2023 · 14:26 UTC
The game was not bad at all. The idea is very good. The controls were very well done.
AdamLenglen
02. May 2023 · 14:32 UTC
Well that's good I like the graphics, I had my mouse still on the screen while I was playing but it was not really annoying
Alexsandro
02. May 2023 · 14:37 UTC
Great! just a small suggestion, the high sensitivity related to camera movement when the player does not have the option to configure it is something negative. So better reduce it because some people get sick of it, but an excellent game!
Koos
02. May 2023 · 14:38 UTC
The game looks great! When I played it there was no audio. Also I only get caught when I hit a guard, not when I enter the yellow erea, this made the game super easy. But overall I really liked the game and agree with Koyaaa that the animations where very fluid which made it fun to walk around
🎤 LDJam user 356534
02. May 2023 · 16:44 UTC
@smoky01 Thanks a lot for the encouraging words! I will explore the game idea further :)
🎤 LDJam user 356534
02. May 2023 · 16:45 UTC
@koyaaaa I always struggle to get the camera position and controls right. Even with cinemachine, it just always feels off. I will try adjusting the sensitivity and will try to improve this in the future :)
🎤 LDJam user 356534
02. May 2023 · 16:46 UTC
@beebster-games Thanks for the encouraging words and for playing the game :)
🎤 LDJam user 356534
02. May 2023 · 16:46 UTC
@adamlenglen Thanks for the feedback, I will hide the mouse while playing in the future :)
🎤 LDJam user 356534
02. May 2023 · 16:47 UTC
@alexsandro I will try to improve the camera controls, thank you :)
🎤 LDJam user 356534
02. May 2023 · 16:50 UTC
@koos I had more complex scenarioes in mind when making this, so I chose to make the guards chase the player. They are also capable of "hearing", if you jump behind them, they will turn around and investigate the position or chase you if the see you. The level right now definitely is too easy, so I will keep your suggestion in mind for the future :)
Thank you for taking the time to play the game!
Wompus
02. May 2023 · 18:43 UTC
Yeah just saying what is already said: the camera controls are a bit wonky. Good base for a game if you had more time I think you could've done some fun things with it!
fuzzybut
02. May 2023 · 19:34 UTC
Ok, I won't mention the camera view since everyone else is already saying that 😅 Impressive undertaking for a one-person release, though! My sprint and crouch controls weren't working for me, but I was able to finish the level with opportune walking. I also didn't hear audio when I played, but it didn't take away from the experience since it's a stealth game anyways. Thanks for the entry! Hope you had a fun time making it and continue to build it!
Wahooney
02. May 2023 · 19:39 UTC
I like the overall experience, the animations in particular sparked joy. The camera feels a bit weird, and the pickup could be made more visible when we have direct line of sight.

Overall I enjoyed it.
Obe Dot
02. May 2023 · 23:26 UTC
This is a lot of fun! Good job.
ellaris
03. May 2023 · 10:01 UTC
+ The camera controls were weird and it was sometimes hard to look around and not where the character was looking, the mouse moving off screen was also a bit annoying.
+ During dialogue, the text disappeared a bit fast on the longer sentences.
+ I liked the graphics
SayuriNyooko
03. May 2023 · 12:48 UTC
I like this game even when camera gets weird and I don't see properly. But overall it's fine. Thank you!
Sauski
07. May 2023 · 13:00 UTC
I won't repeat what everyone else has said - there's obviously some room for polish :)

One thing I haven't seen anyone mention is that when you restart, you have to go through the dialog again. This pushed me from playing further as I didn't want to wait (I think I probably would have played another couple of rounds) - consider making the restart path a fast path in the future.
MalcolmDjgr
08. May 2023 · 10:04 UTC
I enjoyed the game, just the camera felt bit weird and I think a run button would have been nice but overall good job.
Saveforth
08. May 2023 · 15:57 UTC
Really liked the player graphics and animation. Would've preferred if the mouse was locked onto my screen, might've just been my download. If the line "Cursor.lockState = CursorLockMode.Locked;" had been somewhere in the camera movement script that would've solved the issue. The gameplay was pretty fun, It felt pretty intuitive to use the extra paths and the objective was pretty clear. More levels as well would be very cool, and some sort of art for the level, although I understand that level art had to be cut for time (game jam things).
GordienkoGames
12. May 2023 · 08:36 UTC
i need everytime talk to mob - so sad