Air Delivery by LeviDSmith
Use your plane to deliver the packages to as many houses as possible. Watch out for the balloons, as they will damage your plane. Three hits and you are done. Packages can also be used to clear the balloons. But be careful, as you have a limited number of packages. Pick up a package refill to replenish the stock of packages on your plane.
Controls - Arrow keys to move - Space to drop package
Balloons to avoid
- Orange – These will fly directly at your plane in a wave motion
- Rose – These fly in a circle motion
- Yellow – These are stationary until you plane gets close, then they will chase your plane
Tools used
- GameMaker Studio 2 - Game engine
- Aseprite 1.2.4 - Sprite graphics
- GIMP 2.10.32 - Checkerboard and other miscellaneous graphics
- GarageBand 10.4.8 - Music
- Bfxr 1.5.1 - Sound effects
- Audacity 3.2.5 - Audio cleanup
- OBS 29.0.0 - Movie capture
- VLC 3.0.18 - Screenshot extract
- git-gui 0.21 - Code commit/push
Note - click the game window if music does not play

| Link | https://levidsmith.com/games/air-delivery/ |
| Link | https://github.com/levidsmith/AirDelivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/air-delivery |
Ratings
| Given | 0🗳️ | 0🗨️ |
Even so, it would have been really nice to see and endless mode, just going for as long as you can.
Overall I think it is a fine entry. I liked it.
The airplane feels a bit slow compared to the baloons and the hitboxes seem to be very unforgiving.
Also an indicator of the distance to the goal would be cool, so you know that it has a goal and is not infinitely generated.
Other than that, the graphics are very clear on what everything means and that makes it really easy to understand the game from the start.