Careless Couriers by LDJam user 259103

Dash City moves fast. And as a result of that, Careless Couriers Co. handles most delivery needs. Unfortunately, they deliver exclusively by skateboard. And just look at the way they balance packages on their heads! But rest assured, a speedy delivery is guaranteed.
In this game, you will control one of these couriers and zip around town on a skateboard, delivering packages. You can collect three colours of packages at Careless Couriers Co. HQ---just look for the neon sign.
The top of the screen will show you who wants what package, and how much time you have left. It's your job to find these people in Dash City and throw the correct package at them! Don't worry, they won't get hurt (probably). There are a lot of people in the city, so look carefully. If you miss too many deliveries, or take too much damage, you'll lose.
Now go forth, brave courier, and try not to hit too many cars. Be sure to share your high scores! Let's help Dash City move as fast as possible!

CONTROLS
Hold A to turn counterclockwise
Hold D to turn clockwise
Move mouse to aim throw
Left click to throw a package
Right click to switch which package is on top
Hints: - You move forward automatically, and just control the turning. - The turning is relative to the player. Imagine steering a car. - Look at the particles to help find the exact direction you're moving in.

CREDITS
@python-b5 - programming, design
@sam-gorman - art, music, design
Get the game on itch.io here!
Listen to the OST on Bandcamp here!
Ratings
| Given | 52🗳️ | 91🗨️ |
it is a good idea the concept of skate board delivery and the music fits this theme well
but this was how far I got after a long time :laughing:

Nice entry tho 👍
It took me a good bit to understand I had to pick up packages at the start areas, but once I figured that out it only made it harder, as I now had to pay attention to :
- the particles to know where I'm going,
- every single person passing by to try and match them with the ones at the top,
- if they match, I have to make sure the top package is the right color,
- and then I have to throw it accurately while dodging cars and people and lamp posts, still taking the turns and weaving in between traffic ?!
I like the idea, but it's just too much at once. Since you die so fast and the people change every time it's extra hard to keep track of what you need to do.
I think the game could've worked just fine by removing just one of : the traffic, the package colors, the near exact match but not quite.
- lessening the penalty for getting hit
- making it clearer which direction you’re moving
- (potentially) shrinking the gui to increase visibility
It’s possible we might have to remove package colours, but I hope to avoid that if we can.
The controls are hard as hell, but have early 90's sports games feel, I like it.
I love the music too, It's perfect for this game.
Well done!
Excellent work!
Still, I was able to deliver a few packages at least!
Delivering the packages is weirdly difficult too, as one time it looked like I hit the person (I know it was the right one) and it seemingly just bounced off.
Basically what happened is we ran out of time for playtesting... I was doing art and music basically right up until the end of submission hour. We'll be fixing it up to make the game more playable post-jam, and we'd appreciate anyone giving it another try! Thanks for playing regardless.
When I first started up the game (on Linux) I thought the controls where broken for me, so I also tried to start the windows version via proton, and even fetched my actual Windows lappy to try it out. -- I don't think it got much better, but I did eventually learn to not crash long enough to get out of the street and even turn multiple corners without crashing into anything*. I still can't make it out of the loading area _with_ packages and _then_ roam around though :sweat_smile:
Still, it's an interesting idea, and if the rest of the game where a lot more forgiving (like nothing really kills you, but only slows you down) it might've worked. For example, it doesn't really respond when you get dizzy, and it leaves you right in front of the wall you crashed into, so you just have to intuit when you get control back or you crash into the wall all over again. And then when you steer too fast you get dizzy as well. I could mention all the other things, but it feels like everything is out there to punish you. -- I'd say pick either one or the other; really tricky movement that does have some joy to it when you finally get the hang of it*, _or_ the old-school 'three bumps and you're done for' game design, but not both.
*) The very brief moments when I _did_ sort of feel in control felt good-ish and a little unique, so I can see where you where going with this, which makes it extra awkward to have to tell you the rest.
(Also, are you sure it's equally hard on all systems? Maybe part of the problem is that it runs differently on each PC. It might just be me, but the Windows version felt _slightly_ better to control.)
Anyway, I think the music, especially the in-game loop is really well done. I like the funkiness of it, and it fits the city-scene well. The graphics are decent as well, though they could use a little more character. Its a nice touch that you can see people through the buildings.
I can’t speak on differences between versions, although I can’t imagine the handling would change. Anyway, I’m glad you liked the music!
I'm glad you liked the seeing people through buildings---it took me longer than I'll admit to figure out how to do that :laughing:
The graphics are great, and the music is charming, but the actual game itself is just so much harder than it should be, and it sucks all the fun out of it. I wanted to enjoy this, but I just... didn't.