Haitatsu Delivery Technologies by ghost-in-the-toast


It was just a simple delivery...
You work for "Haitatsu Delivery Technologies", as a seasoned logistics specialist, it was just another day on the job. Until it wasn't.
You find yourself crash landed on an unfamiliar planet with only one goal. Find and deliver your package. Traverse the dark halls and tunnels in pursuit of your lost luggage, and uncover the horrifying reality that lays deep within.
Controls:
[Keyboard]
Move - Arrow Keys
Shoot - Z
Jump - Spacebar
[Gamepad]
PlayStation/Xbox
Move - D-Pad
Shoot - :blacksquarebutton: / X
Jump - :x: / A
This time around we had the pleasure of filming the entire experience, so keep your eyes peeled for the final cut of a weekend well spent.
Programming/Level Design/Art - Avery Ruth (Ghost in the Toast)
Music/Sound Design/VA - Conduit :zap:
Food/Encouragement - Dalton Chutes
Filming/Good Buddy - Cameron Bullard
Game made in Gamemaker Studio 2
Audio made in FL Studio 21
Ratings
| Given | 36🗳️ | 57🗨️ |
It was neat to see a game with voice acting, though!
The music, graphics, and mood were amazing!
I'm waiting for this soundtrack to be on Spotify now :)
Aside from that, it feels great to play. Some minor stuff like bullet kickback and the fact that you don't turn around while floating make up a great system that could host some more complex challenges.
Flying enemies can be a bit too punishing imo, when it starts going wrong and they attack from an awkward angle, they hit you again and again.
Good job!
Dope music, great visuals, good sound design overall.
Shooting bullets in the conducts in the beginning was my only problem, as they are kinda big and for some reason on my first playthrough they wouldn't stay alive for more than a few frames, so I basically had to stuck the gun in the slug's mouth to deal damage haha.
I found the cat pictures immediately, but had to restart as without the jetpack getting back to the level wasn't possible heh, I did go back later to discover the last two pictures.
The boss was simple but it worked, learned the rhythm and managed to beat it without taking any damage.
It was fairly short but I enjoyed it quite a lot. Amazing game !
I think this could be really great, just needs a bit better of a curve :)
Things I liked:
- Music and sound was well done. Loved the overall aesthetic and art too!
- The bees gave me some problems at first, but I quickly learned how to deal with them.
- I liked the gradual introduction of the jetpack upgrade.
- Ending sequence was really cool and tense.
- You had a boss sequence and cutscene!
Some critical feedback:
- The lack of ability to turn mid-air was pretty frustrating. I learned to deal with it, but I think the game would be more fun if I had that ability.
- The boss fight is too long. I caught on with how to kill it, but it was very tedious. It would also help if there was some indication of progress visually.
- Cat Room was super fun to stumble upon, but without the jetpack it soft-locks you and need to restart the game. I was also hoping there'd be something in the ceiling room :p
My only complaint is I fell down the hole at the start and had to restart the game.
Well done!
Really solid entry!