The Lightless Caves by LDJam user 357656

[raw]
made by LDJam user 357656 for Ludum Dare 53 (COMPO)

Deliver a package in low-visibility conditions.

Windows executable available for download.

Embedded HTML5 is available, but it is very slow and the lighting doesn't seem to work right. If you know how to fix those issues, won't you please let me know?

Ratings

Given 14🗳️ 14🗨️

Feedback

candlesan
01. May 2023 · 05:34 UTC
Looks like in the top left there are also progress bars for fuel and also upwards thrust time? I wasn't able to deliver the package before running out of fuel but I will try again!
BayouSoftware
01. May 2023 · 06:34 UTC
I couldnt work out how to open the door, or that that was a door :)

It could be a problem with light limits on the webgl one, maybe try turning up the max number of pixel lights in the quality settings?
chlu
01. May 2023 · 06:47 UTC
The door with the flash light was clear, but I could not get the flare working.
jk5000
01. May 2023 · 06:53 UTC
It's really difficult to see what is happening, and I am not really sure what I was suppose to do or where I am suppose to go. But I had a bit of fun flying around and the idea seemed interesting.
LDJam user 277876
03. May 2023 · 03:38 UTC
Unfortunately, the lack of information the player receives is too big a hurdle for me to fully enjoy the game. I found myself unsure of what I was doing and if mechanics were working. It seems like you have some unique ideas, I have yet to see another "in the dark" game for instance, and so I would love to see how your future Jams turn out!
LDJam user 299352
03. May 2023 · 09:18 UTC
Didn't really know what to do. But mechanics is interesting
baknik
03. May 2023 · 23:56 UTC
I had some trouble figuring out what to do and specifically why the flashlight wasn't illuminating the area around me.
droo shayne
07. May 2023 · 03:07 UTC
It was a little difficult trying to understand what I was supposed to do in this game. The lighting could have been more generous and the flashlight controls could have been made simpler by using the mouse to point. Also I ran out of fuel at one point, but only for one axis. I was unable to do anything until I ran out the fuel on the other axis, then was given the option to restart. Interesting concept with the flare though from what I could gather!

Btw, I also had issues with discrepancies between lighting in my game's HTML5 version and windows, so I'm curious about that too! It looks like lighting/shadows are weaker for some reason. I tried toggling some setting with no use.
aligator
10. May 2023 · 17:59 UTC
Interesting idea! I like the concept.

However it took me some time to find out how to open the 2nd door.
Also some sound would add very much to the game without too much additional work. For example you could just blow in your Mic and use that as sound when the thruster runs.
Christian Zommerfelds
19. May 2023 · 09:09 UTC
At some point the control got stuck and it wouldn't stop using gas but not move. Nice job on the game! I feel like making it 2D and simplify the graphics would potentially make it better to understand.
Sodoj
19. May 2023 · 20:25 UTC
It's pretty hard to make a cube carrying a ball unsettling, but you managed to do it. I was on my toes because I didn't know what to expect from such a simple premise and that has to count for something!
🎤 LDJam user 357656
21. May 2023 · 02:05 UTC
Thanks for playing and leaving comments! I had a great time this Ludum Dare. See you next time