Retro Space by Bullex
Small junk collecting space shooter game. Enjoy!
Coding: Bullex + Muffin
Art and sounds: Vicctre


See the most relevant version https://alexonthemoon.itch.io/retrospace
| Original URL | https://ldjam.com/events/ludum-dare/53/space-train |
Ratings
| Given | 16🗳️ | 21🗨️ |
Defending the base was also an interesting mechanic, because sometimes I would be heavy carrying all the space junk and suddenly have the urge to go back quickly to defend the base.
Great job y'all!
The in game "point to learn" is very smart and makes it easy to learn how to play without having to read stuff prior to play, I really appreciated this! Straight to the game and learning as I discovered things.
I really liked to explore and collect resources to upgrade my ship, and I was also sort of scared of the red ships which are very aggressive indeed ahah
I would have liked maybe a purpose, like defeat every red ships, or something, because at some point I felt like it was a bit pointless, it seemed like there wasn't anything else far from the planet.
It's not a must, but for a jam game I think it's sort of smart to give a purpose to make your players want to complete it, it shouldn't be hard either otherwise they will just go to the next game and bye bye.
This is true for a normal game, but for jam game there are some ways to do it more jam friendly like that.
Related to the game, I think that the player hitbox should have been way smaller, like at least half, since the bullets git me in parts where there wasn't even a single pixel. It is frustrating because for me it was like I dodged it! Usually is better to have it small for the player (and bigger for the enemy).
I also found frustrating, not much that the enemy could destroy the packages, which was very cool and made them feel smart, but that it was so easy to mistakenly attack the planet while trying to hit them, especially because the camera is so close to you that it is hard to aim and dodge while also trying to not hit the planet.
I can understand it can be a point that the stress is good, but it felt too unfair, and could be adjusted.
I would have also avoided the E to interact with update and would have made it like the sphere near the planet that gets highlighted, it is way more clear and visually nice!
A thing that I liked is that u slowly discover more stuff, first u gather the resources next to the moon u spawn at the start, then u can see your home so u go to that and learn a bit about it, u explore and found out about upgrades (which btw at first I did not understand but used the point to learn feature) and u can encounter your first enemy ships, then u have the attack to your home. A very nice pacing!
Overall I really had fun with this and I am surprised by how complete it feels, amazing work!
We really appreciate and will take into account your feedback