Deliver the Cube by peterfiftyfour
Build a network of structures on the cube to generate energy and move it to its destination
Play the web version here: https://peterfiftyfour.itch.io/deliver-the-cube
Download the exe for the best experience :)


| Link | https://peterfiftyfour.itch.io/deliver-the-cube |
| Original URL | https://ldjam.com/events/ludum-dare/53/deliver-the-cube |
Ratings
| Given | 0🗳️ | 3🗨️ |
I managed to fly the cube past the end of the world, but I guess that's not the destination (do I need to fly around and look for it?)
The music is very fitting and nice, I like the sound effects as well. There was a spot I couldn't build in for no reason and that annoyed me a bit.
Very nice mechanics, lot's of building all with tooltips. Very thought out, good job!
The camera is a bit annoying that I cannot pan or something but it works I guess. :D
Reminds me of factorio and dyson sphere and I love those games.
Very good in my opinion overall!
Love the music and overall vibe. I could definitely see this idea becoming a thing.
I think people already brought up what is missing : mostly stats for each component

Played long enough to push the cube off the map as you suggested. I think the only hurdle is figuring out how energy works - because there were no numbers I first assumed anything connected to a generator would be "powered". It also made differentiating panels and generators harder in terms of output. But man! So cool!
Good work!
@rjdrag, @roblaro Love to see the other peoples build ideas! The grav engines only go to a specific height but if you build them on the bottom, the cube can go higher... it is prone to flipping though haha
@fusionnist I wanted to add some kinda help/tutorial stuff but I feel like the more mechanics you add the more things you need to explain and then the workload of making a tutorial increases ahah
Thanks all for the feedback! I'd love to keep working on it if I have time - I have so many ideas for cool ways to build that really enhance the 3d aspect like maybe you can get resources by spinning the cube at some point or like lowering it close to the ground to skim the sand for stuff :thinking:
I think two finger scroll oughta do it. We'll see.
I really enjoyed this one! It was daunting at first, but it quickly became addictive haha xD
I liked that the thrusters indicated their powered status but nothing else seemed to. It would be great to have a visual powered status for the conduits in particular because I sometimes couldn't tell from the perspective whether I had connected them correctly or not. Also a restart button would be helpful for when you get stuck or run out of money.
I kinda won (I guess?) by moving the cube away from the map and I can say that I do like how it's playing. It was quite a meditative experience overall with building structures and trying to balance everything around. Which wasn't quite native for me is that the energy is not transferring from one building to another and a little bit fuzzy camera, which didn't help with placing structures correctly, especially when cube started to move. But I do like this feeling of moving giant cube somewhere :smile:
Chill BGM is nice. The parts all look pretty good, I wish conduits could stack on conduits to make weird wiring easier.
Lighting on the dark sides of the cube makes it really hard to place structures, and I found some minor issues where some tiles couldn't accept a tile for no reason. The metal economy feels a little bare bones and simple to manage, so wasn't super interesting to deal with. The energy economy was nice in that it operated on a very different axis to metal, but I'm not sure exactly how it worked since the game didn't communicate state very well, bringing me to my major concern:
The game is very uninformative, there's room for a game to let you explore of course, but mostly I felt like I knew what everything did, but didn't really understand to what degree. The force of each thruster, the metal generated, the energy cost of each component, how electricity flows, all of this was a mystery. It was nice that there's visualisation for active components which helps, but more info would be great. Finally, the middle mouse to rotate causes issues in browser! Gotat be careful with inputs like that and make sure your controls work on all platforms!
Overall really cool and unique idea, lots of fun, I made a cube that could fly around and turn in midair and it was super neato. I have a lot of criticisms above but I actually really liked this game and had loads of fun, the concept is super fresh and it was pretty functional all around, and delivered on the premise really well!
A very interesting concept, it's the first time that I play something like that !
(just one note: it very complicated to build something on shadow faces)