Special Delivery by Ismael Rodriguez
Space or K to Toggle
A & D or Arrows to Move Claw
R to Reset
1 to Full Reset
2 to Timer On/Off

5-13-23 Web-Build Update: Bug fixes related to ending scoreboard. Added features requested for Score Chasers (Timer UI & Reset Button). Small change to wind hitbox in a certain room to prevent unintended stucks.
| Link | https://ismaelrodriguez.itch.io/special-delivery |
| Link | https://ismaelrodriguez.itch.io/special-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/special-delivery-4 |
Ratings
| Overall | 8th | 4.489⭐ | 92🧑⚖️ |
| Fun | 4th | 4.517⭐ | 92🧑⚖️ |
| Innovation | 18th | 4.383⭐ | 92🧑⚖️ |
| Theme | 7th | 4.618⭐ | 91🧑⚖️ |
| Graphics | 106th | 4.455⭐ | 91🧑⚖️ |
| Audio | 38th | 4.343⭐ | 91🧑⚖️ |
| Humor | 495th | 3.25⭐ | 74🧑⚖️ |
| Mood | 223th | 3.977⭐ | 88🧑⚖️ |
| Given | 35🗳️ | 58🗨️ |
Played the web version and there was a minute in the beginning where I wasn't quite sure how to move forward. Went back to double check the controls and once I was past the first checkpoint, love it. Every minute. Music is excellent, I love the retro funky vibe that paired perfectly with the neons on dark backgrounds. All of the box art/animation/witchcraft was beautiful. I could easily replay this over and over to try and get better times. The puzzles are satisfying and the mechanics are introduced at a pace that feels juuuuust right.
Thanks for sharing. Only problem I see is that I wish there was more of it!!! <3
What a cool concept, and there's a lot of polish. The level design is great. I was quite motivated to restart to get the letters on each level.
Very nicely done!
this was a blast to play~ so many levels!
what tools did you use? (I'd love to know what game engine / shaders you used for this gorgeous game)
thanks for such an awesome puzzle game, 10/10 would box again


It's a so impressive: that many levels, mechanics and challenges, which are all coherent together.
Congrats!
Having the box 3d shape make it special, nice idea :v:

Sadly my ran ended on a screen were i ended up bounced between to screens and my box disparaged and moved out off view. 
Would love to see more of what this might have to offer in the future if you decided to continue developing it.
Really great looking game with awesome ambient music.
You really nailed it with every single mechanic, and the graphics are fire!
@pete-valeo Thanks! I totally neglected to show the controls in game, big mistake. A & D or arrows should move the claw.
@ha-kuro Thanks for finishing! Glad you had a blast! Tools are Unity (+2D Pixel Camera), Photoshop, Acid (old DAW), only special shader is for hue-shifting sprites.
@asilvers Thanks for your feedback. I was supposed to get around to adding some basic tips like “Press R to Reset”, stuff like that, but just neglected it until I ran out of time. I also considered tracking a –still- player and throwing up a tip window.
@nuin Thank you! The claw was supposed to have some more rooms and movements, like navigation stuff (up down left right). About 80% through the jam, I figured I could have made a true 1-button game. Rather than spend even more time on the claw (by automating the movement), I just left it and kept going. I wasted a lot of time on claw mechanics, and didn’t even use some of the features I built into it (like more tracks and directions). I thought I would have some rooms where you navigate with the claw on a track, dodging bullets or whatever. Just didn’t get to it. Thanks again!
@humanisred Thanks! Pinbox? Lol
@neowhoru Thank you! Yes the box is a 3D object in 2D physics. I played around with a 2D hitbox and 3D sprite for a while; it was odd because the paddles wouldn’t hit the 3D corners. In the end it’s just hacky unity physics & luck.
@silkworm-sweatshop Thank you! That’s actually the story in my head lol. It's funny no one asked what's in the box lol
@ixil-miniussi Thank you! I’m happy to hear you didn’t find any bugs lol, lucky you! :sweat_smile:
@cameron-paxton Thanks! Had to look up Kid A (cool song, I see what you mean with the drums), I was going for a type of Nintendo cha-cha lol :musical_note:
@yorsh Thank you! Don’t play on that end screen too long :smile: , that’s where most of my known bugs are lol
Awesome job!

If you successfully collect a letter and restart, it will reappear like if you haven't collected, but it still counts as collecting the letter. It was pretty confusing.
The only thing I found a bit off was the very beginning: I thought at first something was broken and the box was not supposed to land the way it did; that maybe the little envelope in the corner would have explained the controls etc had I collected it (but then there was no way to go back); that I was supposed to see a claw or something—it was the only other thing that the description mentioned after all!
Anyway, once I got the game, it was fun to go through the levels, although sometimes collecting the letters felt like a chore rather than a challenge. The graphics were cute, the music was really nice.
that rage when you discover you missed a letter forever ahhhhh
i loved the animation, and the pixel art is really solid. sound design is cool too. i mean… do i have any complaint about this game? **nope**

(this was my first run, i forgot to screen the result of the last one)

My only nitpick, and really it's nothing compared to the overall game, is that one passage where you are basically automatically flying through the levels without any time to react to the letters. I'm sure upon a second playthrough it would be just fine, but it was overwhelming the first time around.
The graphics are so incredibly unique, the physics feel amazing (a really lovely mix between heavy and floaty), the music is very fitting and pleasant to listen to, the overall mood is fantastic.
As this is the first game from this jam I've played so far I can't say if it's my favorite, but I would be surprised if it was outdone. Great work, fantastic.
I only wish there were more levels with the pinball mechanics but this is already impressive for a jam game.
If I had something to change it would be adding a little more feedback as to why I was sometime able to move the package with the keyboard keys and sometimes not.
Other than that it's a perfect entry, congrats !
Overall, a really cool game!

Really fun to speedrun. Dont have much to say other than that, you nailed it.
One minor bug in that when you restart the timer keeps going from the previous run


The experience from completing that game allows me to complete this game with all letters collected (and extra retries of course).
The game passed the voting round and is going to be played in Score Chasers which is taking place this saturday, May 13th at 14:00 UTC
Things I liked:
- I love that there was the additional challenge of figuring out how to get the letters. I had my partner play after me and I noticed they skipped some of them, and went for others.
- I like that there were a variety of different mechanics and things kept changing up throughout the game.
- The overall aesthetic and sound design was very pleasant. The 3D box and letters in the 2D world really makes them stand out.
- The 'feel' of the box movement, and the box rolling was perfect.
I only have one complaint:
- There is one letter in the game where the game gives you a fork, and you have to decide which path to take. If you pick the wrong one, you don't get the letter and the game checkpoints you. This was the only letter I missed :(
The game ending screen and the UFO catcher to pick up the box and pick an option... that was just the cherry on top. Amazing job! 5/5 from me :)
@bloodbane, thank you so much for sharing! It's cool to see how they used tilt in their game for player agency. I considered tilting levels too.
@ategon , So cool! Thanks for the nomination. I uploaded an update to the web build that adds the requested features and a few fixes. (1-key to hard reset, 2-key to toggle timer hud)
I didn't manage to finish the game because it's a bit difficult for me, however I find it very well-made!
