Octo Arms Deliverance by LDJam user 365085

[raw]
made by LDJam user 365085 for Ludum Dare 53 (JAM)

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Deliver packages to space cowboys. They tip with guns!

WASD and click to shoot. Deliver packages to cowboys and they'll tip you with another guy. You're like, an octopus or something so you hold all the guns at once and automatically switch when you need to reload.

Godot HTML5 export doesn't work on ld (yes, I tried the hack). Check out the windows binary or itch link! https://karlthecool.itch.io/octo-arms-deliverance

Ratings

Given 11🗳️ 5🗨️

Feedback

LDJam user 299757
01. May 2023 · 02:18 UTC
Really liked the art style, good music too. good job
KyleTheCoder
01. May 2023 · 02:45 UTC
Typical awesome Godot game! What's not to like? Sick shader work - wonder if it's the same one I used in Dread Gamble. Seems like it! Overall, extremely high-quality submission.
🎤 LDJam user 365085
01. May 2023 · 02:54 UTC
@kylethecoder It's probably the same haha. I grabbed it and a couple others from godotshaders. I remember I had to port one shader from openGL code and one from godot 3 code. Don't remember if the CRT one was one of them.
rjerez192
01. May 2023 · 03:00 UTC
The art style is top notch. Really loved the vibe of the game and the music. Regarding gameplay I was a little confused at first, but I understood after a few play throughs.
Terry_Crow
01. May 2023 · 03:29 UTC
Octopus is great! But I want every gun in my hand firing!!! great game!
Cruise Elroy
01. May 2023 · 04:42 UTC
Trippy! I actually don't think I've seen an "arena shooter" like this where you're not confined to just a box before; I think it's interesting how there's continually more and more to the right of you. Perhaps it's an idea that could be looked into further?
takhomasac
01. May 2023 · 05:35 UTC
really cool art style and concept! i enjoyed it
BayouSoftware
01. May 2023 · 06:39 UTC
Really liked the retro CRT style and music, and the concept of getting more guns as tips! It didnt really felt like I got more powerful tho!
LDJam user 237413
01. May 2023 · 07:31 UTC
Loved the graphics and aesthetic the game has.
I wasnt fully sure what to do early on, but worked it out.
There was no indication where I could and couldn't move until I hit an invisible wall.
snesgaard
01. May 2023 · 11:43 UTC
Very cool art and rendering style. I feel like it was a bit hard to tell whether I was hitting the enemies or not. Maybe some feedback in terms of flashing red or shaking or something would have been nice.
Buni
01. May 2023 · 13:05 UTC
I love the animations and postprocessing!
pianoman373
02. May 2023 · 04:57 UTC
Really stylish aesthetic! The whole octopus thing with being able to hold lots of guns is a great concept. I don't really understand why there are invisible walls though. That was really the only issue I ran into. Other than that, great entry!
Seraphyi
03. May 2023 · 14:19 UTC
I enjoyed it! Really liked how the animations, visuals and the sound worked together in this shooter. Only thing I was confused about was where the invisible walls were, as I kept bumping into them and getting overwhelmed.
DarchanKaen
03. May 2023 · 19:30 UTC
Nice art style and mechanics!
tetrapteryx
03. May 2023 · 19:55 UTC
Great looking visuals, the shader works really nicely with this art style! My only issue was that it was super hard to hit the enemies (or tell if they were being hit?), but shooting an increasing number of guns was a lot of fun.
LDJam user 250825
11. May 2023 · 00:52 UTC
Fun game, love the concept of an octopus spinning around with various weapons :D The game feel was great apart from the fact that it was hard to tell if you hit enemies or not. The aesthetics with the tutorial and restart doodles worked well with the CRT aesthetic as well!
TheSmellofOxygen
12. May 2023 · 15:47 UTC
The art and music were nice. The screen wobble was pretty strong and unfriendly. Without any hit effects and such high base HP, I didn't actually realize I was hitting the enemies for a bit until one died. They need an audio and visual cue for hits for sure. The game is nice and juicy, but your bullets just kinda phase through enemies. I didn't really get the theme from this one unfortunately- I know you SAY we're delivering something to the space cowboys, but I never pick up anything or see any transferred items so it's more like they're upgrade dispensers than recipients of any deliveries.

My two biggest issues were the lack of hit-flash/indication on enemies and the lack of map boundary indications. Invisible walls aren't fun.
MountainInn
18. May 2023 · 16:11 UTC
Nice game feel and gun/arm cycling is an interesting idea.
Corridor is too narrow it's hard to maneuver around enemies.