Shadow Thieves Delivery by projectcolorball

a simple 2d platformer game about a shadow thieves and an evil boss
Ratings
| Overall | 340th | 3.804⭐ | 25🧑⚖️ |
| Fun | 608th | 3.413⭐ | 25🧑⚖️ |
| Innovation | 440th | 3.522⭐ | 25🧑⚖️ |
| Theme | 1176th | 2.717⭐ | 25🧑⚖️ |
| Graphics | 95th | 4.478⭐ | 25🧑⚖️ |
| Audio | 95th | 4.109⭐ | 25🧑⚖️ |
| Humor | 719th | 2.87⭐ | 25🧑⚖️ |
| Mood | 246th | 3.935⭐ | 25🧑⚖️ |
| Given | 5🗳️ | 48🗨️ |
Great Work!
Also while I did get the game running on Linux using Wine, there's issue with the pathing. Specifically the data folder, which needed to be renamed to shadow_Data.
actually, you can open a portal somewhere else to distract the enemy away first. still, thank you very much
Fantastic artwork combining persona style UI and p&s style characters! Also stylish background graphics. (“重金求子”广告牌也很接地气)
I vote 5/5 for graphics since it's more than adequate for a 72h jam game. Yet it could be better if adding more details and making the background look consistent with the characters.
When it comes to gameplay, as others mentioned, finding invisible platforms is not enjoyable. The hazard platform in the late game is better than the invisible platforms. However, I can see your effort that a larger portal spawns whenever the character fails, it does help.
Btw I wonder if it's a bug in the last level that I could stand on some hazard platforms even though I didn't open the portal. (It actually makes the level a lot easiler.) Also, the hitbox of the boss in the last level might be a little too large, since the screen height is less than screen width and player cannot see what's above.
I beat the last level twice just to see two different ending artworks. And it's absolutely worthy. XD
甚至还有过场漫画,画面质量这方面挺上得来。
也有一点小瑕疵,不过影响不大,比如广告牌处会出现略微掉帧的情况。
总体来说,这是个色香味俱全的项目。
thank you!!!your game is nice too!
PS: The absence of English is somewhat frustrating, yet it wouldn't be so difficult to translate a couple of sentences of the tutorial, at least with subtitles. I had to learn about invisible platforms with the poke method. Still, it wasn't that hard.
oh and by the way,
:heart: The music is *amazing.* :heart:
- The illustrations and style of the game are very cool!
- Did you make the music yourself? It's very nice :)
- The 'portal' mechanic is very interesting and innovative, and I like how the colors and the world changes.
- I like that in the very beginning you show the evil boss character behind a wall. It made me interested to keep playing.
- The invisible platforms were challenging and fun in one level where I felt like I needed to memorize it.
- The camera movement zooming in and out to focus the level was very smooth.
- Boss sequence that changed the pace by forcing me to go fast.
Things that could be better:
- I think the execution of the portal mechanic could be improved. I don't like that I need to keep resetting it with shift. I also don't like that I need to sometimes just suicide over and over to understand what the level layout looks like.
- I didn't like that the enemies were invisible unless there was a portal. They felt very difficult to avoid because of that. I'm not sure that enemies are even needed in this sort of game.
- The parallax in the first level feels very strange. The level that the character is in isn't moving at all, so there's no reason that the background should be moving either.
Overall, great visual style, and really interesting ideas with the invisible platforms and portal mechanic. Well done! :)