Zero gravity delivery by island-jam-2-group-3

[raw]
made by island-jam-2-group-3 for Ludum Dare 53 (COMPO)

screenshot.png

Deliver as many packages as you can in a spaceship without gravity!

Ingame instructions.

Ratings

Given 21🗳️ 26🗨️

Feedback

LDJam user 299757
01. May 2023 · 02:37 UTC
Fun game. I fell like once the tower got to tall I couldn't do any thing to avoid evil boxes, Good job
LDJam user 4886
01. May 2023 · 11:30 UTC
I like the ikaruga-color switch mechanic :D
LDJam user 280707
01. May 2023 · 19:32 UTC
Had a lot of fun! The colorswitching is really fun, and the whole thing is very oddly addicting! My best score was 67!
LDJam user 268934
01. May 2023 · 19:47 UTC
Yes , a good tutorial love that.
Mechanics nice and original good entry!
LDJam user 277876
02. May 2023 · 04:01 UTC
Much of what I would have to say has already been said: tutorial is great, simple enjoyable mechanic. I feel like this is a good starting point; maybe add in some music and another box color later. There's a lot you could do if you so wish to continue the project, in which case I would be excited to see where you take it!
bartalomew
02. May 2023 · 13:58 UTC
nice COMPO entry, the controls feel very smooth. the colorswitch mechanic is a nice twist, great job!
Wahooney
03. May 2023 · 15:24 UTC
I like this idea, and I had fun but I feel the one hit kill is a bit much. When you have an almost complete tower and the wrong color box comes in from the side there is nothing the player can do to avoid losing. Having the wrong color box hit attached boxes should maybe just destroy that box or even a bunch of boxes, but a box hitting the paddle should still be ain instakill.
baknik
03. May 2023 · 23:53 UTC
Took me a second to figure out my goal, but after that I thought it was a creative concept!
Josh Bothun
03. May 2023 · 23:57 UTC
Awesome concept! Its like a blend of puzzle bobble, araknoid and ikaruga. Great game.
BridgeOnAStick
04. May 2023 · 14:41 UTC
Really cool! Sometimes different colored packages can sometimes stack on top each other and when you gather one of them you instantly lose unfortunately. Still it´s very fun to create as big a tower as possible and pay attention to every block that comes near. Nice game!
cavedens
04. May 2023 · 22:24 UTC
Interesting concept, however, the collision was hitting me even when I wasnt touching them and making me lose. Would love to see an updated version in the future!
Firespike33
04. May 2023 · 22:34 UTC
Pretty unique concept and feels good to play. I don't like how boxes of different colors can spawn on top of each other and end your game instantly though. Also the noise it makes when your boxes reach the portal is way too "negative" - I think a triumphant sounding sound effect or jingle would be better.
The Hat Guy
05. May 2023 · 23:55 UTC
Quite a neat game! Simple rules and fun gameplay.
Creeepsy
06. May 2023 · 19:56 UTC
Nice game! Quite a unusual but cool concept. Maybe add collisions to packets so that they can't stack on each another.
Untitled Studios
06. May 2023 · 20:06 UTC
Not the most polished visuals, and sometimes a bit janky, but super fun!!! I really love this concept / core gameplay loop. With some polish, I think that this could be super great, though as it is it's already really quite enjoyable to play.
LDJam user 184264
07. May 2023 · 21:15 UTC
A very fun game concept. A few things felt pretty unfair, specifically collisions with boxes were happening even though the graphics didn't touch, and sometimes boxes would spawn inside of or *very* close to another of the other color, making them impossible to safely pick up. It is already fun, and with a few small tweaks it could be a great game. Nice work!
Kazatan
08. May 2023 · 13:33 UTC
The colour switch mechanic was a nice addition. I managed to make a few towers before an impossible set of boxes flew at me (two of different colours from the same side at about the same speed). Congrats on your entry 👏🏻
Harmadillo
08. May 2023 · 19:41 UTC
Nice concept with the colour switching. Had a lot of fun with this.
EvilScotsman
08. May 2023 · 23:40 UTC
A challenging game, I struggled to get much of a score. Cool concept, good job!
Donamougou
09. May 2023 · 01:34 UTC
Good job with the game ! The tutorial is very handy and well done !
A background music could greatly improve the overall experience
Tanner Shelton
12. May 2023 · 03:45 UTC
Was difficult and fun and took a second to get a grasp on what exactly to do. When I figured it out, it became much easier and felt like it would progress really well with additional mechanics.
jk5000
14. May 2023 · 06:53 UTC
The idea is really interesting and fun. It was fun to play, but it was perhaps also a bit too difficult. The game could have used a bit more sound effects and some music. The visuals was okay. Overall a pretty good little compo game. Well done.
Paulsams
14. May 2023 · 10:17 UTC
A good mechanic about changing colors. This mode change reminded me of a cool Danmaku (shoot 'em up + bullet hell) game that I really liked. For a Compo -- great.
LDJam user 261242
16. May 2023 · 14:58 UTC
Nice work! It's really fun. Well done.
Max Amaden
18. May 2023 · 22:40 UTC
What a fun little game!! I really enjoyed the difficulty curve, it gave me something to work towards! Playing a few times and getting better on each run was a good feeling... That's what you want to see!

I feel like the game could've done with just a tad more juice - some screen-shake, shiny flashy bits, or some touched-up art. But in the spirit of game jams of course, none of that's truly necessary!

I really enjoyed my time with Zero Gravity Delivery... Keep it up guys!! :smile: