Mailman Murphy by silkworm_sweatshop
The mail has been scattered! Help Mailman Murphy recover it and deliver it at its rightful place!
Mailman Murphy is a classic single-screen arcade platformer!

| Link | https://silkworm-sweatshop.itch.io/mailman-murphy-d53 |
| Link | https://silkworm-sweatshop.itch.io/mailman-murphy-d53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/mailman-murphy |
Ratings
| Given | 0🗳️ | 0🗨️ |
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This was a lot of fun! I love the merging of a memory game with frantic platforming.

These skateboard dudes are the bane of my existence.

Appreciated the graphics, musics and the variation of mechanics with so many levels made. Impressive entry, as always well done!
So yeah, super fun and intense NES-style platformer. Graphics, art and gameplay were all very polished and fit together perfectly. If this had come out back then this would have totally been a popular NES or arcade platformer. Loved the randomization on the mail types too, with either colors, numbers or letters, that kept it challenging and kept me on my toes. Awesome job all around, well done!
You also went with some damn good level design and it is really challenging as you progress.
Out of curiosity, what did you use to track that music?
It would be nice to slightly limit the rules for the behavior of enemies. For example, enemies jumping on platforms will only jump where the player can move. It feels rather unfair that they can jump over solid platforms. It's a little unclear at first, as the first level where they spawn is completely filled with platforms that you can jump over. Therefore, initially I thought that they could only move through them. It would be possible to place them in a heterogeneous environment so that the player can understand their behavior patterns.
I always lacked enough power to jump off stairs. All the time I jumped on the dogs and lost.
It would also be nice if the dogs started chasing only if the player is on the same platform with them. I had a moment where I am on the stairs, and the dog is on the platform on the right at almost the same height, and the dog tried to run in my direction, and it was not very convenient for me to jump from the stairs, as you can understand.
I also died quite often due to the fact that I landed next to the dog, and he abruptly changed direction and walked in my direction. It would be possible to make a very small pause of 0.3-0.5 seconds, this would be enough as an adequate AI reaction.
I really liked the approach with numbers and letters instead of envelope colors. I understand that this is a challenge, but even without color blindness it’s a little difficult for me to remember, I took an envelope in a darker or lighter color.
I would like to keep this mode, or at least be able to choose after a few losses (just like easy mode in DMC 3). The numbers in this font are quite readable, but some letters, alas, were similar to each other.
In any case, it was fun to play!
I get it that you made a game with the feel of old school games, but level design is a bit confusing when there is a wall on the left but no signs of a wall on the right, so you feel like you should just walk there but you cant. Basically an invisible wall :D I love the transitions later, but the first one felt odd
Fires could also spawn not only where the player is, it made a bit predictable.
Skateboarders could jump up off the screen sometimes
I also got tripped a bunch of times pressing jump and up at the same time, which would result in wrong delivery.. potentially arrows and ZX, maybe?
Such a wonderful game tho, the art the music, the character controller feel. When is the release on N64?
Side note when I stop and tab to write some notes WebGL just goes to black and I have to restart..
Very cool! I especially liked how the deliveries changed their identity for a pseudo random element. Remembering which number, letter, color I had to deliver made my brain work lol harder (especially because it changed if I failed). I wonder if you considered an educational lean to something like this? 1 + 1 = 2?
Great job overall.
Level reached : 15
The game sucks with those skateboards and that ladder-jumping that is way too low, but it reminds me of those old Nitrome games that also has that arcade feel.