Package Passage by PizzArt64
Description
What does "same day delivery" actually mean? Well, this game answers that question. Become as stylish as possible while being a simple delivery man.
Screenshots

Credits
- all me :)
Bugfixes
- fixed being able to be stuck on one of the rings
- fixed easter egg collision
- added fullscreen toggle (in case it's buggy)
Ratings
| Given | 20🗳️ | 2🗨️ |
Discovering fragile walls and secret passages feels great, though the time limit is so tight that I can hardly get a brief understanding of the map during my first few attempts.
The object interactions is great fun! I can still mess up everything on the road even though I failed to deliver the package, which makes me less frustrated.
Nice work!
The sound design and graphics are top notch.
Turns in transport on the map with such narrow streets is quite difficult to perform. Saved only by drifting. You could make more abrupt stops for transport, because in a narrow corridor drifting won't help, so you need to go, for example, to the left and back, and then to the right and forward. And during the stop, the car stops as if on butter, like Mario. Because of this, the car doesn't turn, it just drives diagonally. This lengthens the turning process.
This needs to be checked, but I think if there were sharper turns and not as long acceleration of the car, it would be more enjoyable to drive.
It would also be nice to have a tutorial in a separate place. It would be better to explain all the controls before the timer, rather than starting the countdown and additionally telling the player which keys are responsible for what. Trying to drive and reading subtitles at the same time.
Other than that, it's a good enough game!
Also, bonus points for the title screen. It's really cool :)
A couple remarks and suggestions:
- The camera wasn't always easy to work with (sometimes showing mostly walls in the foreground), maybe a higher angle could help. Camera isn't easy to get right in a limited amount of time :)
- The font sometimes was a little hard to read.
- I wonder if a pickup truck with a detachable extension was the right choice for a labyrinth parkour game, as it got in the way quite a lot in tight corners and passageways.
- Had some jittery truck movement once on the grid platforms, maybe this needs some fixing.
- A minimap could be nice (as it is easy to get lost and not know where to return to pickup new packets).
- Where to deliver packets to on the ground was a bit hard to see at times.
Overall solid entry!