Inbox Fool by blobo
After the nefarious Professor-Doctor Smarticus mails you a bomb, you vow to take revenge. The bomb didn't explode, so you plan to "give it back to him". You've got a bomb with his name on it, and the only way to make sure he gets it is to sneak your way through his convoluted mail chute. All the while, he appears to be watching your every move. Who knows what he has planned for your arrival?
Controls:
- WASD : Run
- Spacebar : Jump
- Left Mouse Button : Toss Bombs / Drag cursor
- R : Reset room.



If you get stuck, I still want you to experience the boss fight music.
If you want the full context, skip to 2:22 in this video:
https://www.youtube.com/watch?v=D2hWQS3Z-lY
Ratings
| Overall | 3th | 4.418⭐ | 99🧑⚖️ |
| Fun | 11th | 4.33⭐ | 99🧑⚖️ |
| Innovation | 10th | 4.381⭐ | 99🧑⚖️ |
| Theme | 271th | 3.629⭐ | 99🧑⚖️ |
| Graphics | 80th | 4.005⭐ | 100🧑⚖️ |
| Audio | 1th | 4.5⭐ | 99🧑⚖️ |
| Humor | 2th | 4.578⭐ | 98🧑⚖️ |
| Mood | 26th | 4.208⭐ | 98🧑⚖️ |
| Given | 50🗳️ | 155🗨️ |
Incredibly funny writing, I loved the overall voice acting and of course especially the boss fight song (complete with its button to play it again on the results screen, perfect).
The art style went along great with this type of writing, I remember actively thinking during one of the levels just how perfectly fitting along every piece of it is. Same with the music really, I only noticed on my second playthrough (to get some acid vat dialog I accidentally missed) that the boss music and the level music have the same theme at least partially, whoa.
The puzzles included a great combination of platforming and thinking about where to move the platforms. The tutorial was excellent, especially the part about moving the camera and the background being marked where to move it, immediately intuitive.
Amazing job all around, really well done!
Great writing once again, you never fail with the comedic entries. The mechanic of the moving window was super smart, and created for some great puzzle opportunities. The problem is how long it took me to complete the game, cause I was too busy in every room listening to the dialogue. So good. The boss fight theme was immaculate, and the "resume boss fight music button" was a must. If I had any feedback at all, it'd be that the player clipping out of bounds seemed to kill me sometimes, but put me back into bounds other times. Not sure if there's a percentage of out-of-bounds that matters or what, but I thought I'd mention it. Great work!
Overall .. awesome job.
The puzzle levels could have used a bit more work. I think there is a lot of potential for this game mechanic. I would have loved to see it explored a bit more fully.
The graphics were nice and the voice work was funny.
The puzzles got a little hard for me so I didn't finish it but still really liked it overall!
i like the mechanic a lot
The main mechanic is well-though (I appreciate the background of the tutorial level) and the boss fight really good (of course the boss fight music too).
However, like @rasblo pointed out, I feel that the puzzles require too much precision in the jumps and camera positioning.
But all in all, incredible, especially considering you were a solo dev.
Well done :laughing:
What can I say to you except that you always deliver
If you want some critique: while the puzzle mechanic is unique, it feels kinda random to play and doesn't make me feel smart when I clear it. I found it annoying that you have to point and click on the targets after shooting them, since the game gets paused anyway and it could immediately go into the dragging mode. Finally, the game is too polished so it doesn't quite live up to the comedic genius of The Bountiful
That bossfight music was amazing, it's stuck in my head lol
Great work all around, don't have anything negative to say really.
Still, these are relatively minor things for an incredible entry. Awesome job!!!
Brilliant as expected xD
PS: The fact that this is compo as well blows me away
Great entry! You always impress with the amount of content you fit in compo projects. Insanely great! The villain was hilarious and the gameplay with fun!
good ld entry
Bossfight music was also epic. Only thing that bothered me a bit was that sometimes you had to be a bit outside the box to reach places, but the game makes you feel that if your characters shows red, they will die... Or maybe I just did the puzzles wrong. Anyways, the mechanics to move the darkness were innovative :)
Best total experience so far I've played this ludum :slight_smile:
Hilarious stuff, amazing game, good job!!
The boss fight (and music :D) was great, it using the cursor and ability against you was super creative as well! I got scary close to exactly 10 minute time:

The boss fight was kinda more interesting than the puzzles, and super fun! It was frustrating and kinda random but it was quite interesting having to stay under him while hitting him.

In general – really good game (and polished enough!). Maybe too puzzly and not enough platformy (for me), but still very quality content.
Best game of jam so far, everething feels so good. Sounds and music memrorizable, I just now need to live with this 'boss fight' in my head next two weeks.
Can't wait to see a full game based on this gameplay and mechanics, keep do it!
It was a really surprise that this game is compo! Excellent work, you rock! :punch:

I think it's the fact that you have such a unique and "own" style that does it for me, it's so far from generic and I really appreciate that. I also really love your style of humour, and the fact that you deliver it through some sick voice acting makes that much better.
The graphics are nice and coherent, again you have your own style and I would recognize this as your game without knowing it was. Both the Sound and music is great and hilarious. There was also a lot of innovative mechanics that I have not seen before, and the icing on the cake was the boss fight where he used your dragging mechanic against you in a pattern that you had to learn.
The more I reflect over each individual component of this game, and how good they are, the more I find it incredible that it is made by a single person... in 48 hours.
Strong contender for #1 :trophy:

This was amazing! Funny af, unique game idea (tho I did feel like I was pushing the bounds a bit trying to get through, no pun intended), well presented!
Superb work!!
The music is awesome. Ping me when I can search "The Boss Fight" by Chris Siebert on Spotify :D
I feel like the graphics took a little bit of a dip this time around (nothing dramatic), but you delivered everything else in your standard high quality fashion. An original mechanic, a fun gameplay, great audio, and oh god the humor. Loved it man! This is the kind of humor I absolutely adore. You outdone yourself in audio and "storytelling" department I think. This is the best one yet content-wise. Kudos!
I can't rate your game since I didn't participate, but here, have my verbal appreciation at least.
Random things I liked:
- Lots of little polish and effects like the animated mailboxes, screen transitions, explosion effects...
- (Spoilers!) Boss fight was super creative and the, ahem, special attack was a puzzle in and of itself- super cool!!
- Didn't run into any bugs, and none of the puzzles felt like brute force.
Well done!!
The graphics are very cute, and the rendering of objects indicating going out of the frame is wonderful. The boss music is also very emotional.
And most importantly, the difficulty level of playing comfortably with an unusual and innovative idea, and the existence of Smarticus and TV that guide it well.
I'm glad I participated in Ludum Dare 53 just to encounter this game. Thank you! :)

As always, you have a distinct character style, a high degree of polish, and a good amount of humor injected throughout. Professor-Doctor Smarticus was hilarious (in your words, the dialogue was extremely dumb --- meant as the highest possible praise). The boss fight music was also amazing, especially since you worked it into the narrative and used the same tune for the title! Second favorite song in the soundtrack was definitely the music played from the extremely small speaker, though. (Other humor highlights for me include "I've been studying your jump height, Terry").
Gameplay-wise, the main mechanic was super interesting and led to some neat puzzles, especially the ones where you had to be in mid-air during the camera shift. Unfortunately I think the problem space is pretty limited with just the one mechanic, and many of the later levels felt similar to earlier ones. It might have benefited from one or two secondary mechanics to make you think about it in new ways (e.g. adding lasers that you can throw bombs through but not walk through, or other objects/enemies that you have to position in addition to yourself). Of course, timelines are very tight for the Compo and you already packed a lot of content into this as-is.
The boss fight was a nice twist on the mechanic! I think I got a bug once where it centered the camera not directly below the boss? Which confused me for a bit, but I never got it again, so I wonder if I just got confused or something.
Tiny audio suggestion; my first thought would be to run the voice lines played over the TVs through a high-pass filter to make it sound more like it's playing out of speakers (I do that for the hold music in my game when the player doesn't have the phone picked up: [Normal](https://github.com/jeremycryan/LD53/blob/main/assets/sound/please_hold_full.ogg) | [High Pass](https://github.com/jeremycryan/LD53/blob/main/assets/sound/please_hold.ogg) ). Of course, there are plenty of reasons you would not want to do this, especially if you think it would affect the delivery (hehe) of the voice lines.
Congrats on your excellent ratings, and as always, look forward to playing your game next event! I don't know how you managed to get 2nd in Humor with such a hilarious game; whoever scored higher is clearly a cheat and a charlatan.
END TRANSMISSION!